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State of Decay 2 is a 2018 action-adventure survival video game developed by Undead Labs and published by Xbox Game Studios. The game is a followup to State of Decay and was released for Windows and Xbox One on May 22, 2018. Like its predecessor, players are tasked with building a community, managing resources and surviving against the horde of ...
Games using permadeath more closely simulate real life, though games with a strong narrative element frequently avoid permadeath. [5] Permadeath of individual characters can be a factor in party-based tactical role-playing games like the games from the Fire Emblem Series. In these games, the player generally manages a roster of characters and ...
State of Decay is a series of survival horror video games. All the games feature an open world environment that is infested with zombies. The core gameplay loop revolves around finding and fortifying strongholds, explore the world to rescue survivors and collect various resources such as food and equipment, and defend the base against zombie attack.
State of Decay is a series of third-person survival horror video games. State of Decay may also refer to: State of Decay, the first game in the State of Decay series; State of Decay , a 1980 Doctor Who serial; State of Decay, an album by Society Burning; State of Decay (Parralox album), an album by Parralox
The first game State of Decay was released on the Xbox 360 on June 5, 2013, and on Microsoft Windows on November 5, 2013. [5] [6] [7] On January 11, 2014, it was announced that Undead Labs has signed a multi-year, multi-title agreement with Microsoft Studios. [8]
State of Decay is a 2013 action-adventure survival video game developed by Undead Labs and published by Microsoft Studios. The game combines elements of shooters, stealth, role-playing and strategy games and the game challenges players to survive by exploring, scavenging, and fighting the undead.
The game uses permadeath. Once a character dies, the player must begin a new game, known as a "run", which will regenerate the game's levels anew due to procedural generation. A "save game" feature will only provide suspension of gameplay and not a limitlessly recoverable state; the stored session is
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