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  2. Message loop in Microsoft Windows - Wikipedia

    en.wikipedia.org/wiki/Message_loop_in_Microsoft...

    The message loop is an obligatory section of code in every program that uses a graphical user interface under Microsoft Windows. [1] Windows programs that have a GUI are event-driven. Windows maintains an individual message queue for each thread that has created a window. Usually only the first thread creates windows.

  3. Event loop - Wikipedia

    en.wikipedia.org/wiki/Event_loop

    The event-loop may be used in conjunction with a reactor, ... The "heart" of most Win32 applications is the WinMain() function, which calls GetMessage() in a loop.

  4. Event (computing) - Wikipedia

    en.wikipedia.org/wiki/Event_(computing)

    Events trigger responses or actions and are fundamental to event-driven systems. These events can be handled synchronously, where the execution thread is blocked until the event handler completes its processing, or asynchronously, where the event is processed independently, often through an event loop.

  5. Spurious wakeup - Wikipedia

    en.wikipedia.org/wiki/Spurious_wakeup

    This operating-system -related article is a stub. You can help Wikipedia by expanding it.

  6. Overlapped I/O - Wikipedia

    en.wikipedia.org/wiki/Overlapped_I/O

    The caller may optionally specify a Win32 event handle to be signalled when the operation completes. Alternatively, a program may receive notification of an event via an I/O completion port, which is the preferred method of receiving notification when used in symmetric multiprocessing environments or when handling I/O on numerous files or sockets.

  7. Event-driven programming - Wikipedia

    en.wikipedia.org/wiki/Event-driven_programming

    Event-driven programming is the dominant paradigm used in graphical user interfaces applications and network servers. In an event-driven application, there is generally an event loop that listens for events and then triggers a callback function when one of those events is detected.

  8. Microwindows - Wikipedia

    en.wikipedia.org/wiki/Microwindows

    The basic model of any API on top of Microwindows is to initialize the screen, keyboard and mouse drivers, then hang in a select() loop waiting for an event. When an event occurs, if it is a system event like keyboard or mouse activity, then this information is passed to the user program converted to an expose event, paint message, etc.

  9. WindowProc - Wikipedia

    en.wikipedia.org/wiki/WindowProc

    In Win32 application programming, WindowProc (or window procedure), also known as WndProc is a user-defined callback function that processes messages sent to a window. This function is specified when an application registers its window class and can be named anything (not necessarily WindowProc ).