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  2. Bufferbloat - Wikipedia

    en.wikipedia.org/wiki/Bufferbloat

    Regardless of bandwidth requirements, any type of a service which requires consistently low latency or jitter-free transmission can be affected by bufferbloat. Such services include digital voice calls (VOIP), online gaming, video chat , and other interactive applications such as radio streaming , video on demand , and remote login .

  3. Microsoft Flight Simulator - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Flight_Simulator

    Microsoft Flight Simulator is a series of flight simulator programs for MS-DOS, Classic Mac OS, and Microsoft Windows operating systems.It was an early product in the Microsoft application portfolio and differed significantly from Microsoft's other software, which was largely business-oriented.

  4. Microsoft Flight Simulator (2020 video game) - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Flight_Simulator...

    Microsoft Flight Simulator [b] is a flight simulation video game developed by Asobo Studio and published by Xbox Game Studios.It is an entry in the Microsoft Flight Simulator series which began in 1982, and was preceded by Microsoft Flight Simulator X in 2006.

  5. Bandwidth throttling - Wikipedia

    en.wikipedia.org/wiki/Bandwidth_throttling

    without bandwidth throttling, a server could efficiently serve only 100 active TCP connections (100 MB/s / 1 MB/s) before saturating network bandwidth; a saturated network (i.e. with a bottleneck through an Internet Access Point) could slow down a lot the attempts to establish other new connections or even to force them to fail because of ...

  6. Packet loss - Wikipedia

    en.wikipedia.org/wiki/Packet_loss

    In cases where quality of service is rate limiting a connection, e.g., using a leaky bucket algorithm, packets may be intentionally dropped in order to slow down specific services to ensure available bandwidth for other services marked with higher importance. For this reason, packet loss is not necessarily an indication of poor connection ...

  7. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.

  8. Traffic shaping - Wikipedia

    en.wikipedia.org/wiki/Traffic_shaping

    Traffic shaping is a bandwidth management technique used on computer networks which delays some or all datagrams to bring them into compliance with a desired traffic profile. [ 1 ] [ 2 ] Traffic shaping is used to optimize or guarantee performance, improve latency , or increase usable bandwidth for some kinds of packets by delaying other kinds.

  9. Bandwidth management - Wikipedia

    en.wikipedia.org/wiki/Bandwidth_management

    Bandwidth management is the process of measuring and controlling the communications (traffic, packets) on a network link, to avoid filling the link to capacity or overfilling the link, [1] which would result in network congestion and poor performance of the network.