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The news had actually broken on the previous day, 12 November 2015, via the MegaRace Reboot's official Facebook page. [ 3 ] On 22 August 2016, ZOOM Platform and the Jordan Freeman Group released Stéphane Picq's complete MegaRace 1 soundtrack re-mastered in stereo for the first time ever on various digital download services including Amazon MP3 ...
Simon Viklund (born Simon Wiklund, December 1, 1979) is a Swedish freelance video game composer, music producer, sound designer and game designer, who was first known for his work on the 2008 game Bionic Commando Rearmed, in which he was a creative director and composer.
[9] [10] The game's success drew much attention to Houston's work, and sparked an interest in creating more music for video games. [ 11 ] [ 12 ] In October 2012, Houston published Fragments , a four-track EP which was released for free as "a massive thanks for all the support from Super Hexagon ."
The Blake Robinson Synthetic Orchestra, also known simply as The Synthetic Orchestra, is the pseudonym for a British video game music composer and orchestrator Blake Robinson, who has developed a substantial following on YouTube, primarily for his orchestrations, recreations and remixes of popular video game music. [1]
Maclaine Diemer is an American multimedia music composer. He worked on sound design and composing music for the Rock Band game series, and massively multiplayer online game (MMO) Guild Wars 2 . [ 1 ] [ 2 ] [ 3 ]
Deriviere took interest in music since childhood, studying classical percussion at the age of five. At the age of eight, Deliviere's mother bought a synthesizer, which he used to write various short pieces, and took interest in game music after hearing the main menu theme for Shadow of the Beast, which led to Deriviere taking advanced harmony and orchestration courses. [1]
Jun Maeda (麻枝 准, Maeda Jun, born January 3, 1975 [1]) is a Japanese writer and composer. He is a co-founder of the visual novel brand Key under Visual Arts.He is considered a pioneer of nakige visual novels, [2] and has mainly contributed as a scenario writer, lyricist, and musical composer for the games the company produces.
Schmidt began in the video game music and sound industry in 1987 as a composer/sound designer and programmer for Williams Electronic Games in Chicago writing music and creating sound effects for pinball machines and coin-operated video games. At Williams, he was the lead composer and sound designer for games such as Black Knight 2000, [4] Space ...