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  2. Nearest-neighbor interpolation - Wikipedia

    en.wikipedia.org/wiki/Nearest-neighbor_interpolation

    Nearest-neighbor interpolation (also known as proximal interpolation or, in some contexts, point sampling) is a simple method of multivariate interpolation in one or more dimensions. Interpolation is the problem of approximating the value of a function for a non-given point in some space when given the value of that function in points around ...

  3. Multivariate interpolation - Wikipedia

    en.wikipedia.org/wiki/Multivariate_interpolation

    ) and the interpolation problem consists of yielding values at arbitrary points (,,, … ) {\displaystyle (x,y,z,\dots )} . Multivariate interpolation is particularly important in geostatistics , where it is used to create a digital elevation model from a set of points on the Earth's surface (for example, spot heights in a topographic survey or ...

  4. Polynomial interpolation - Wikipedia

    en.wikipedia.org/wiki/Polynomial_interpolation

    The original use of interpolation polynomials was to approximate values of important transcendental functions such as natural logarithm and trigonometric functions.Starting with a few accurately computed data points, the corresponding interpolation polynomial will approximate the function at an arbitrary nearby point.

  5. List of numerical analysis topics - Wikipedia

    en.wikipedia.org/wiki/List_of_numerical_analysis...

    Nevanlinna–Pick interpolation interpolation by analytic functions in the unit disc subject to a bound Pick matrix — the Nevanlinna–Pick interpolation has a solution if this matrix is positive semi-definite; Multivariate interpolation — the function being interpolated depends on more than one variable

  6. Bicubic interpolation - Wikipedia

    en.wikipedia.org/wiki/Bicubic_interpolation

    Bicubic interpolation can be accomplished using either Lagrange polynomials, cubic splines, or cubic convolution algorithm. In image processing, bicubic interpolation is often chosen over bilinear or nearest-neighbor interpolation in image resampling, when speed is not an issue.

  7. Linear interpolation - Wikipedia

    en.wikipedia.org/wiki/Linear_interpolation

    A description of linear interpolation can be found in the ancient Chinese mathematical text called The Nine Chapters on the Mathematical Art (九章算術), [1] dated from 200 BC to AD 100 and the Almagest (2nd century AD) by Ptolemy. The basic operation of linear interpolation between two values is commonly used in computer graphics.

  8. Monotone cubic interpolation - Wikipedia

    en.wikipedia.org/wiki/Monotone_cubic_interpolation

    After the preprocessing above, evaluation of the interpolated spline is equivalent to cubic Hermite spline, using the data , , and for =, ….. To evaluate at , find the index in the sequence where , lies between , and +, that is: +.

  9. Smoothstep - Wikipedia

    en.wikipedia.org/wiki/Smoothstep

    Smoothstep is a family of sigmoid-like interpolation and clamping functions commonly used in computer graphics, [1] [2] video game engines, [3] and machine learning. [ 4 ] The function depends on three parameters, the input x , the "left edge" and the "right edge", with the left edge being assumed smaller than the right edge.