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Super Double Dragon [b] is a side-scrolling beat-'em-up released for the Super Nintendo Entertainment System in 1992. It was published by Tradewest in North America and the PAL region and by Technōs Japan in Japan.
A compilation of the three arcade titles, titled Double Dragon Trilogy, was released by DotEmu in 2013 for iOS, Android, GOG and Steam platforms. In 2017, Double Dragon IV (not to be confused with Super Double Dragon) was released in January 2017, for the PlayStation 4 and PC, respectively, and September 7 for the Nintendo Switch.
This category is for the Double Dragon video game series. ... Super Double Dragon This page was last edited on 5 April 2024, at 02:09 (UTC). Text ...
Double Dragon [a] [b] is a 1987 beat 'em up game developed by Technōs Japan and published by Taito for arcades.It is the first title in the Double Dragon franchise. The game's development was led by Yoshihisa Kishimoto, and it is a spiritual and technological successor to Technos' earlier beat 'em up, Nekketsu Kōha Kunio-kun (1986), released outside of Japan by Taito as Renegade; Kishimoto ...
Super Nintendo Entertainment System cartridges. Top: North American design Bottom: PAL/Japanese region design. The Super Nintendo Entertainment System has a library of 1,738 official releases, of which 722 were released in North America plus 4 championship cartridges, 522 in Europe, 1,448 in Japan, 231 on Satellaview, and 13 on SuFami Turbo. 295 releases are common to all regions, 148 were ...
The Super NES version has the Battletoad Pimple fighting against the Double Dragon boss character Roper (Willy).. Battletoads/Double Dragon is a beat 'em up video game where the players, as either one of the three Battletoads or Jimmy and Billy, attack enemies, swing ropes, go on spaceships, and turbo bike to defeat the Shadow Boss and Dark Queen. [12]
Tradewest was founded in 1985 by Leland Cook, his son Byron Cook, and John Rowe. [1] [2] Tradewest started out by manufacturing SNK's Alpha Mission arcade game in the United States, followed by Ikari Warriors and Victory Road before shifting away from the coin-op arcade game business to concentrate on the home console market.
These were formative influences that would later form the basis for his beat 'em up games Kunio-kun and Double Dragon. [ 2 ] Kishimoto began his video game designing career in the early 1980s after being employed by Data East , where he worked on the arcade laserdisc video games Cobra Command (also known as Thunder Storm ) and Road Blaster .