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RAIM is similar in concept to a redundant array of independent disks (RAID), which protects against the failure of a disk drive, but in the case of memory it supports several DRAM device chipkills and entire memory channel failures.
Paged allocation divides the computer's primary memory into fixed-size units called page frames, and the program's virtual address space into pages of the same size. The hardware memory management unit maps pages to frames. The physical memory can be allocated on a page basis while the address space appears contiguous.
WDDM drivers allow video memory to be virtualized, [6] and video data to be paged out of video memory into system RAM. In case the video memory available turns out to be insufficient to store all the video data and textures, currently unused data is moved out to system RAM or to the disk. When the swapped out data is needed, it is fetched back.
A GART is used as a means of data exchange between the main memory and video memory through which buffers (i.e. paging/swapping) of textures, polygon meshes and other data are loaded, but can also be used to expand the amount of video memory available for systems with only integrated or shared graphics (i.e. no discrete or inbuilt graphics ...
Memory management (also dynamic memory management, dynamic storage allocation, or dynamic memory allocation) is a form of resource management applied to computer memory.The essential requirement of memory management is to provide ways to dynamically allocate portions of memory to programs at their request, and free it for reuse when no longer needed.
Geographic redundancy corrects the vulnerabilities of redundant devices deployed by geographically separating backup devices. Geographic redundancy reduces the likelihood of events such as power outages, floods, HVAC failures, lightning strikes, tornadoes, building fires, wildfires, and mass shootings disabling most of the system if not the entirety of it.
The amount of video memory is dependent upon the amount of pre-allocated video memory plus DVMT allocation. DVMT, as its name implies, dynamically allocates system memory for use as video memory to ensure more available resources for 2D/3D graphics performance, e.g. for graphically demanding games.
RBDs will indicate the type of redundancy in the parallel path. [1] For example, a group of parallel blocks could require two out of three components to succeed for the system to succeed. By contrast, any failure along a series path causes the entire series path to fail.