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  2. Computational neuroaesthetics - Wikipedia

    en.wikipedia.org/wiki/Computational_Neuroaesthetics

    Computational neuroaesthetics is the discipline that connects neuromarketing, psychology and computer science. [1] It represents the evolution of neuroaesthetics and computational aesthetics and investigates the brain processes of human beings involved during the aesthetic experience.

  3. Neuroesthetics - Wikipedia

    en.wikipedia.org/wiki/Neuroesthetics

    Neuroesthetics (or neuroaesthetics) is a recent sub-discipline of applied aesthetics. Empirical aesthetics takes a scientific approach to the study of aesthetic experience of art , music , or any object that can give rise to aesthetic judgments. [ 2 ]

  4. Neuroarthistory - Wikipedia

    en.wikipedia.org/wiki/Neuroarthistory

    In May 2005 Onians founded Neuroarthistory in a lecture at the Neuroaesthetics Conference Goldsmiths May 2005. [4] In 2006, he wrote and presented the paper 'Neuroarthistory: making more sense of art' which, according to The Art Book "explored the ways in which our ever-expanding knowledge of the brain invites art historians to reconsider the ...

  5. Experimental aesthetics - Wikipedia

    en.wikipedia.org/wiki/Experimental_aesthetics

    Experimental aesthetics is the second oldest research area in psychology, psychophysics being the only field which is older. [1] In his central work Introduction to Aesthetics (Vorschule der Ästhetik) Fechner describes his empirical approach extensively and in detail. Experimental aesthetics is characterized by a subject-based, inductive approach.

  6. Non-photorealistic rendering - Wikipedia

    en.wikipedia.org/wiki/Non-photorealistic_rendering

    A normal shader (left) and an NPR shader using cel-shading (right). Non-photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art, in contrast to traditional computer graphics, which focuses on photorealism.

  7. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Other functions like abs, sin, pow, etc, are provided but they can also all operate on vector quantities, i.e. pow(vec3(1.5, 2.0, 2.5), abs(vec3(0.1, -0.2, 0.3))). GLSL supports function overloading (for both built-in functions and operators, and user-defined functions), so there might be multiple function definitions with the same name, having ...

  8. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    [1] In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered. [2] It was first suggested by Michael Deering in 1988. [3] On the first pass of a deferred shader, only data that is required for shading computation is ...

  9. Anjan Chatterjee (neuroscientist) - Wikipedia

    en.wikipedia.org/wiki/Anjan_Chatterjee...

    Penn Center for Neuroaesthetics (PCfN), ChatLab Anjan Chatterjee (born October 22, 1958) is a professor of neurology at the Perelman School of Medicine at the University of Pennsylvania . He is director of the Penn Center for Neuroaesthetics (PCfN) [ 2 ] and a member of the Center for Cognitive Neuroscience. [ 3 ]