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  2. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    The Geometry Nodes utility also has the capability of creating primitive meshes. [36] In Blender 3.0, support for creating and modifying curves objects was added to Geometry Nodes; [37] in the same release, the Geometry Nodes workflow was completely redesigned with fields, in order to make the system more intuitive and work like shader nodes ...

  3. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    The above figure shows a four-sided box as represented by a VV mesh. Each vertex indexes its neighboring vertices. The last two vertices, 8 and 9 at the top and bottom center of the "box-cylinder", have four connected vertices rather than five. A general system must be able to handle an arbitrary number of vertices connected to any given vertex.

  4. Triangle mesh - Wikipedia

    en.wikipedia.org/wiki/Triangle_mesh

    With index arrays, a mesh is represented by two separate arrays, one array holding the vertices, and another holding sets of three indices into that array which define a triangle. The graphics system processes the vertices first and renders the triangles afterwards, using the index sets working on the transformed data.

  5. Graph theory - Wikipedia

    en.wikipedia.org/wiki/Graph_theory

    A drawing of a graph with 6 vertices and 7 edges. In mathematics and computer science, graph theory is the study of graphs, which are mathematical structures used to model pairwise relations between objects. A graph in this context is made up of vertices (also called nodes or points) which are connected by edges (also called arcs, links or lines).

  6. Catmull–Clark subdivision surface - Wikipedia

    en.wikipedia.org/wiki/Catmull–Clark_subdivision...

    Connect each new face point to the new edge points of all original edges defining the original face New edges, 4 per face point; Connect each new vertex point to the new edge points of all original edges incident on the original vertex 3 new edges per vertex point of shifted original vertices; Define new faces as enclosed by edges Final faces ...

  7. Geodesic polyhedron - Wikipedia

    en.wikipedia.org/wiki/Geodesic_polyhedron

    In Magnus Wenninger's Spherical models, polyhedra are given geodesic notation in the form {3,q+} b,c, where {3,q} is the Schläfli symbol for the regular polyhedron with triangular faces, and q-valence vertices. The + symbol indicates the valence of the vertices being increased. b,c represent a subdivision description, with 1,0 representing the ...

  8. Polygon triangulation - Wikipedia

    en.wikipedia.org/wiki/Polygon_triangulation

    In computational geometry, polygon triangulation is the partition of a polygonal area (simple polygon) P into a set of triangles, [1] i.e., finding a set of triangles with pairwise non-intersecting interiors whose union is P. Triangulations may be viewed as special cases of planar straight-line graphs.

  9. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    Two vertices connected by a straight line become an edge. Three vertices, connected to each other by three edges, define a triangle , which is the simplest polygon in Euclidean space . More complex polygons can be created out of multiple triangles, or as a single object with more than 3 vertices.