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  2. IMVU - Wikipedia

    en.wikipedia.org/wiki/IMVU

    IMVU (/ ˈ ɪ m v j uː /, stylized as imvu) [2] is an online virtual world and social networking site. IMVU was founded in 2004 and was originally backed by venture investors Menlo Ventures, AllegisCyber Capital, Justin Greene, Bridgescale Partners, and Best Buy Capital. [3] [4] IMVU members use 3D avatars to meet new people, chat, create, and ...

  3. Anshe Chung - Wikipedia

    en.wikipedia.org/wiki/Anshe_Chung

    Since 2006 the company has been active in IMVU, a 3D avatar chat. She has since been operating the largest currency exchange and content creation business for that platform, with about half of the 100 top selling products in IMVU originating from her company in Wuhan , while a considerable amount of the remaining top sellers are said to be ...

  4. Eric Ries - Wikipedia

    en.wikipedia.org/wiki/Eric_Ries

    After graduating, Ries moved to Silicon Valley in 2001 as a software engineer with There, Inc. [1] He worked with the firm until the 2003 launch of its web-based 3D Virtual World product, There.com. [1] The company soon failed. [1] In 2004, Ries left to join one of the founders of There.com, Will Harvey in co-founding IMVU Inc., [3] a social ...

  5. VRChat - Wikipedia

    en.wikipedia.org/wiki/VRChat

    The platform allows users to interact with others with user-created 3D avatars and worlds. VRChat is designed primarily for use with virtual reality headsets , being available for Microsoft Windows PCs and as an app for Android -based headsets such as the Meta Quest , Pico 4 , and HTC Vive XR Elite .

  6. Avatar (computing) - Wikipedia

    en.wikipedia.org/wiki/Avatar_(computing)

    In 1996 Microsoft Comic Chat, ... IMVU, and Active Worlds. ... Both 3D and 2D avatars have been used in Learning and Development content for education, ...

  7. Category:Virtual world communities - Wikipedia

    en.wikipedia.org/wiki/Category:Virtual_world...

    This category is for virtual communities in social virtual worlds where users can walk around in 2D or 3D. Subcategories This category has the following 5 subcategories, out of 5 total.

  8. Chat room - Wikipedia

    en.wikipedia.org/wiki/Chat_room

    Visual chat rooms add graphics to the chat experience, in either 2D or 3D (employing virtual reality technology). These are characterized by using a graphic representation of the user, an avatar virtual elements such as games (in particular massively multiplayer online games) and educational material most often developed by individual site owners, who in general are simply more advanced users ...

  9. Virtual world - Wikipedia

    en.wikipedia.org/wiki/Virtual_world

    Users exploring the world with their avatars in Second Life. A virtual world (also called a virtual space or spaces) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others.