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  2. Color war - Wikipedia

    en.wikipedia.org/wiki/Color_war

    Color wars can also be useful in the school setting for pep rallies or to get students excited about learning. Points can be allotted for completion of academic activities or events. Points can be tallied and scored. Color wars usually begin with a surprise 'color war breakout' to begin, at which point generals and captains are announced.

  3. Wikipedia:WikiProject Video games/Recognized content - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:WikiProject...

    This is a list of recognized content, updated weekly by JL-Bot (talk · contribs) (typically on Saturdays).There is no need to edit the list yourself. If an article is missing from the list, make sure it is tagged (e.g. {{WikiProject Video games}}) or categorized correctly and wait for the next update.

  4. List of Roblox games - Wikipedia

    en.wikipedia.org/wiki/List_of_Roblox_games

    Ryanair Roblox is a fangame based on the Irish budget airline Ryanair developed by 11-year-old game developer Sebastian Codling. [c] Similar to real life, players have to purchase "tickets" to board the in-game flights, with "value" tickets being for free. Players can also apply for a role-played job in the game. [175]

  5. Nars Color Quest Launches on Roblox

    www.aol.com/news/nars-color-quest-launches...

    Nars Cosmetics’ latest digital innovation brings users to the intersection of makeup and the tropics.

  6. List of TRS-80 games - Wikipedia

    en.wikipedia.org/wiki/List_of_TRS-80_games

    a type-in Breakout clone written in FORTH [22] Bugs From Outer Space: from a six-part series of articles in 80 Micro by Roger Smith Camel: Castle Zhagwhar: Keith Schuler Clash: Joust clone Colossal Cave Adventure: distributed by Microsoft: Conquest of Chesterwoode: Cosmic Fighter: Big Five Software: Astro Fighter clone Cosmic Invaders: Space ...

  7. History of video games - Wikipedia

    en.wikipedia.org/wiki/History_of_video_games

    After the ball-and-paddle market saturation in 1975, game developers began looking for new ideas for games, buoyed by the ability to use programmable microprocessors rather than analog components. Taito designer Tomohiro Nishikado , who had developed Gun Fight previously, was inspired by Atari's Breakout to create a shooting-based game, Space ...

  8. Super Breakout - Wikipedia

    en.wikipedia.org/wiki/Super_Breakout

    Super Breakout is a sequel to the 1976 video game Breakout released in arcades in September 1978 by Atari, Inc. [2] It was written by Ed Rotberg. [4] The game uses the same mechanics as Breakout, but allows the selection of three distinct game modes via a knob on the cabinet—two of which involve multiple, simultaneous balls in play. [2]

  9. Nightdive Studios - Wikipedia

    en.wikipedia.org/wiki/Nightdive_Studios

    Night Dive Studios, Inc. (trade name: Nightdive Studios) is an American video game developer based in Vancouver, Washington and a subsidiary of Atari SA.The company is known for obtaining rights to abandonware video games, updating them for compatibility with modern platforms, and re-releasing them via digital distribution services, supporting preservation of older games.