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In software engineering, a software development process or software development life cycle (SDLC) is a process of planning and managing software development. It typically involves dividing software development work into smaller, parallel, or sequential steps or sub-processes to improve design and/or product management .
This is an accepted version of this page This is the latest accepted revision, reviewed on 25 February 2025. Integration of software development and operations DevOps is the integration and automation of the software development and information technology operations [a]. DevOps encompasses necessary tasks of software development and can lead to shortening development time and improving the ...
A software build is the process of converting source code files into standalone software artifact(s) that can be run on a computer, or the result of doing so. [1]In software production, builds optimize software for performance and distribution, packaging into formats such as '.exe'; '.deb'; '.apk'.
Scrum Agile events, based on The 2020 Scrum Guide [1]. Scrum is an agile team collaboration framework commonly used in software development and other industries.. Scrum prescribes for teams to break work into goals to be completed within time-boxed iterations, called sprints.
The aim is to increase early defect discovery, increase productivity, and provide faster release cycles. The process contrasts with traditional methods where a collection of software updates were integrated into one large batch before deploying the newer version. Modern-day DevOps practices involve: continuous development, continuous testing,
A simplified version of a typical iteration cycle in agile project management. The basic idea behind this method is to develop a system through repeated cycles (iterative) and in smaller portions at a time (incremental), allowing software developers to take advantage of what was learned during development of earlier parts or versions of the system.
It also provides easily identifiable milestones in the development process, often being used as a beginning example of a development model in many software engineering texts and courses. [ 20 ] Similarly, simulation can play a valuable role within the waterfall model.
Lieberman et al. propose the following definition: [12] End-User Development can be defined as a set of methods, techniques, and tools that allow users of software systems, who are acting as non-professional software developers, at some point to create, modify or extend a software artifact.
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