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Forgotten Realms Campaign Guide: Bruce R. Cordell, Ed Greenwood, and Chris Sims: August 19, 2008: A guide for game masters about the Forgotten Realms setting. Provides background information on the lands of Faerûn, a detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play NPCs, and a full-colour poster map of ...
The alternate print cover designed by Simen Meyer. The new anthology was officially announced on January 12, 2021 and it was released on March 16, 2021. The standard cover was designed by the artist Clint Cearley. An alternate art cover edition, designed by the artist Simen Meyer, of the book is only available through local game stores. [4]
Exandria Unlimited (ExU) is set in the city of Emon on the continent of Tal'Dorei 30 years after Campaign One and 10 years after Campaign Two. [2] [3] IGN reported, in June 2021, that "Exandria Unlimited will be considered canon within the wider Critical Role story, and 'will affect future environments and timelines across the overall lore of Critical Role.'
The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings.For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of ...
Eberron Campaign Setting — June 2004: The core campaign setting, providing the campaign specific rules and details on the continent of Khorvaire. It is a basic requirement to use other Dungeons & Dragons 3.5 Eberron products. It includes the introductory adventure The Forgotten Forge: 0-7869-3274-0: Sharn: City of Towers — November 2004
Wildemount is the main setting of Critical Role 's second campaign. [23] Explorer's Guide to Wildemount includes series canon up to Campaign Two Episode 50. Haeck said "right at the beginning of the book, we make it very clear that this book is set in a very specific point of time and that your canon will diverge wildly from that of Critical Role."
Hoffer highlighted that the book serves as an entry point to the campaign setting "so that players can enjoy a campaign set in the world without watching the 400+ hours of the Vox Machina campaign first"; additionally, player options and lore could be used in other campaign settings "without much retooling.
It's a fun read even if you don't plan on running a party of adventurers through this deathtrap. But this isn't just about the lore and the fun. It works with an earlier campaign from this year, Waterdeep: Dragon Heist, and when you use both together, it combines for an epic campaign that takes your players from 1st level all the way to 20th ...