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  2. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    A tile on the grid will contain more than one isometric tile, and depending on where it is clicked it should map to different coordinates. The key in this method is that the virtual coordinates are floating point numbers rather than integers. A virtual-x and y value can be (3.5, 3.5) which means the center of the third tile.

  3. Construction and management simulation - Wikipedia

    en.wikipedia.org/wiki/Construction_and...

    These life simulation games deemphasize the business and management elements though the player often still needs to make decisions on purchases and how they manage their time in game to be successful. Examples of such games include The Sims series, the Story of Seasons series, the Animal Crossing series, and Stardew Valley.

  4. Utility system - Wikipedia

    en.wikipedia.org/wiki/Utility_system

    In The Sims 3 (2009), Richard Evans used a modified version of the Boltzmann distribution to choose an action for a Sim, using a temperature that is low when the Sim is happy, and high when the Sim is doing badly to make it more likely that an action with a low utility is chosen. [2] He also incorporated "personalities" into the Sims.

  5. Squirtle, Sonic and The Sims Social: Tile Art makes great ...

    www.aol.com/news/2011-12-14-the-sims-social-tile...

    The Sims Social Fansite has found two new pieces of Tile Art in The Sims Social crafted by Pokaymon and TeodorusFN. As with most Tile Art in Squirtle, Sonic and The Sims Social: Tile Art makes ...

  6. 2.5D - Wikipedia

    en.wikipedia.org/wiki/2.5D

    2.5D (basic pronunciation two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise appears to be three-dimensional and is often simulated and rendered in a 3D digital environment.

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    mail.aol.com

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  8. List of interactive geometry software - Wikipedia

    en.wikipedia.org/wiki/List_of_interactive...

    It is written in Silverlight 4 and C# 4.0 (Visual Studio 2010). The core engine is a flexible and extensible framework that allows easy addition of new figure types and features. The project has two front-ends: WPF and Silverlight, which both share the common DynamicGeometry library.

  9. List of video game genres - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_genres

    This genre is named for the dynamics of the player-controlled block (called a "paddle") which the game is based on that hits a ball towards different objects such as colored tiles, special tiles and indestructible tiles, called a "brick". The term "brick buster" was coined in the early 2000s, mostly refers to more modern games.