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Like with the previous examples, in the last example operator overloading is done within the class. In C++, after overloading the less-than operator (<), standard sorting functions can be used to sort some classes.
For example, to have a derived class with an overloaded function taking a double or an int, using the function taking an int from the base class, in C++, one would write: class B { public : void F ( int i ); }; class D : public B { public : using B :: F ; void F ( double d ); };
In the C++ programming language, the assignment operator, =, is the operator used for assignment.Like most other operators in C++, it can be overloaded.. The copy assignment operator, often just called the "assignment operator", is a special case of assignment operator where the source (right-hand side) and destination (left-hand side) are of the same class type.
This is a list of operators in the C and C++ programming languages.. All listed operators are in C++ and lacking indication otherwise, in C as well. Some tables include a "In C" column that indicates whether an operator is also in C. Note that C does not support operator overloading.
The move assignment operator, like most C++ operators, can be overloaded. Like the copy assignment operator it is a special member function . If the move assignment operator is not explicitly defined, the compiler generates an implicit move assignment operator ( C++11 and newer) provided that copy / move constructors , copy assignment operator ...
In C++ one can emulate indexing by overloading the [] operator. The expression a [b ... Here is a C# example of the usage of an indexer in a class: [3]
The STL includes classes that overload the function call operator (operator ()). Instances of such classes are called functors or function objects . Functors allow the behavior of the associated function to be parameterized (e.g. through arguments passed to the functor's constructor ) and can be used to keep associated per-functor state ...
In our example, the ASTEROID class is used for the `Rogue' items, SPACESHIP for the two star ships and SPACESTATION for Deep Space Nine. In each class, the only specialization is the setting of the `type' feature and of certain properties of the object. The `name' is supplied in the creation routine as well as the `position'.