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  2. 9-slice scaling - Wikipedia

    en.wikipedia.org/wiki/9-slice_scaling

    The key idea is to prevent image scaling distortion by protecting the pixels defined in 4 parts (corners) of the image and scaling or repeating the pixels in the other 5 parts. A variation of the concept, the 3-slice scaling, consists in a grid of 3 parts in which only the pixels in 2 parts (the edges) are protected and the pixels on the middle ...

  3. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  4. Tiled printing - Wikipedia

    en.wikipedia.org/wiki/Tiled_printing

    A tiled printing program overlays a grid on the printed image in which each cell (or tile) is the size of a printed page, and then prints each tile. A person can then arrange the tiles to reconstruct the full image. Tiled printing has been widespread since the days of mainframe computers.

  5. Photographic mosaic - Wikipedia

    en.wikipedia.org/wiki/Photographic_mosaic

    A photographic mosaic of the 1911 painting by Franz Marc, Blue Horse I A photographic mosaic of a sea gull made from pictures of birds and other nature photos using hexagonal tiles A photographic mosaic or photomosaic is a picture (usually a photograph ) that has been divided into tiled sections, usually equal sized, each of which is replaced ...

  6. Tiled rendering - Wikipedia

    en.wikipedia.org/wiki/Tiled_rendering

    Tiled rendering is the process of subdividing a computer graphics image by a regular grid in optical space and rendering each section of the grid, or tile, separately.The advantage to this design is that the amount of memory and bandwidth is reduced compared to immediate mode rendering systems that draw the entire frame at once.

  7. Texture synthesis - Wikipedia

    en.wikipedia.org/wiki/Texture_synthesis

    Texture synthesis is the process of algorithmically constructing a large digital image from a small digital sample image by taking advantage of its structural content. It is an object of research in computer graphics and is used in many fields, amongst others digital image editing, 3D computer graphics and post-production of films.

  8. Layers (digital image editing) - Wikipedia

    en.wikipedia.org/wiki/Layers_(digital_image_editing)

    In graphics software, layers are the different levels at which one can place an object or image file. In the program, layers can be stacked, merged, or defined when creating a digital image. Layers can be partially obscured allowing portions of images within a layer to be hidden or shown in a translucent manner within another image.

  9. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV texturing permits polygons that make up a 3D object to be painted with color (and other surface attributes) from an ordinary image. The image is called a UV texture map. [ 1 ] The UV mapping process involves assigning pixels in the image to surface mappings on the polygon, usually done by "programmatically" copying a triangular piece of the ...