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Print/export Download as PDF; Printable version; In other projects Wikidata item; ... Help. Board games with racing as a theme. Pages in category "Racing board games" ...
Triplanetary was a science fiction rocket ship racing game [2] that was sold commercially between 1973 and 1981. It used similar rules to Racetrack but on a hexagonal grid and with the spaceships being placed in the center of the grid cells rather than at the vertices. The game used a laminated board which could be written on with a grease pencil.
Race game is a large category of board games, in which the object is to be the first to move all one's pieces to the end of a track.This is both the earliest type of board game known, with implements and representations dating back to at least the 3rd millennium BC in Egypt, Iraq, and Iran; and also the most widely dispersed: "all cultures that have games at all have race games". [1]
The game box holds: [2] Board with oval race track of 81 spaces. The race track has a Start/Finish line, as well as two special spaces: "Fahrerwechsel" ("Driver change") and "Sturz" ("Fall") 8 plastic cyclist tokens; a green deck of 120 cards with numbers ranging from 1 to 7 (but with no #6) a grey deck of 80 cards with numbers from 1–6; a ...
[[Category:Board game diagram templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Board game diagram templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
Luck plays almost no role in this test of racing skills on three famous tracks." [2] In Issue 6 of Games International, Pete Birks compared five of the most popular car racing games, and said of Speed Circuit that it "tries hardest to be realistic." Birks had several recommendation for best play, saying, "An entire article could be written on ...
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Candy Land is a simple racing board game created by Eleanor Abbott and published by Milton Bradley in 1949. The game requires no reading and minimal counting skills, making it suitable for young children. No strategy is involved as players are never required to make choices; only following directions is required.