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  2. Learning object - Wikipedia

    en.wikipedia.org/wiki/Learning_object

    The most important pieces of metadata typically associated with a learning object include: objective: The educational objective the learning object is instructing; prerequisites: The list of skills (typically represented as objectives) which the learner must know before viewing the learning object

  3. ISTE Standards - Wikipedia

    en.wikipedia.org/wiki/ISTE_Standards

    The ISTE Standards, formerly known as the National Educational Technology Standards (NETS), are standards for the use of technology in teaching and learning (technology integration). [1] They are published by the International Society for Technology in Education (ISTE), a nonprofit membership association for educators focused on educational ...

  4. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    Cartopedia: The Ultimate World Reference Atlas; Celestia; Google Earth - (proprietary license); Gravit - a free (GPL) Newtonian gravity simulator; KGeography; KStars; NASA World Wind - free software (NASA open source)

  5. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    [74] [75] A variety of descriptive terms have been employed (somewhat inconsistently) to categorize the extent to which technology is used. For example, "hybrid learning" or "blended learning" may refer to classroom aids and laptops, or may refer to approaches in which traditional classroom time is reduced but not eliminated, and is replaced ...

  6. Bloom's taxonomy - Wikipedia

    en.wikipedia.org/wiki/Bloom's_taxonomy

    The taxonomy divides learning objectives into three broad domains: cognitive (knowledge-based), affective (emotion-based), and psychomotor (action-based), each with a hierarchy of skills and abilities. These domains are used by educators to structure curricula, assessments, and teaching methods to foster different types of learning.

  7. Educational software - Wikipedia

    en.wikipedia.org/wiki/Educational_software

    The arrival of the personal computer, with the Altair 8800 in 1975, changed the field of software in general, with specific implications for educational software. Whereas users prior to 1975 were dependent upon university or government owned mainframe computers with timesharing, users after this shift could create and use software for computers in homes and schools, computers available for ...

  8. Intelligent tutoring system - Wikipedia

    en.wikipedia.org/wiki/Intelligent_tutoring_system

    A growing body of work is considering the role of affect on learning, with the objective of developing intelligent tutoring systems that can interpret and adapt to the different emotional states. [111] [112] Humans do not just use cognitive processes in learning but the affective processes they go through also plays an important role.

  9. Student Learning Objectives - Wikipedia

    en.wikipedia.org/wiki/Student_Learning_Objectives

    Learning goals - A teacher-developed description of what the student will know and be able to do at the end of a course based upon an overarching idea for the academic or elective discipline. A teacher will know that they have an effective learning goal when the knowledge or skill can be applied to life outside the classroom.

  1. Related searches important technology examples for learning objectives list pdf printable

    early uses of education technologyeducational technology ppt