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  2. Far Cry 3 - Wikipedia

    en.wikipedia.org/wiki/Far_Cry_3

    Ubisoft commissioned Michael Lambert, a Minecraft enthusiast, and artists Axel Janssen and Yohann Delcourt to create a custom map and texture pack mimicking Far Cry 3 ' s setting and characters within the popular indie game Minecraft. The Minecraft texture pack was released, along with a Far Cry 3-Minecraft custom adventure map, on October 26 ...

  3. Lightmap - Wikipedia

    en.wikipedia.org/wiki/Lightmap

    Lightmap resolution and scaling may also be limited by the amount of disk storage space, bandwidth/download time, or texture memory available to the application. Some implementations attempt to pack multiple lightmaps together in a process known as atlasing [3] to help circumvent these limitations.

  4. Mipmap - Wikipedia

    en.wikipedia.org/wiki/Mipmap

    Each bitmap image of the mipmap set is a downsized duplicate of the main texture, but at a certain reduced level of detail. Although the main texture would still be used when the view is sufficient to render it in full detail, the renderer will switch to a suitable mipmap image (or in fact, interpolate between the two nearest, if trilinear ...

  5. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    A diamond plate texture rendered close-up using physically based rendering principles. Microfacet abrasions cover the material, giving it a rough, realistic look even though the material is a metal. Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map.

  6. Anisotropic filtering - Wikipedia

    en.wikipedia.org/wiki/Anisotropic_filtering

    An illustration of texture filtering methods showing a texture with trilinear mipmapping (left) and anisotropic texture filtering. In 3D computer graphics, anisotropic filtering (abbreviated AF) [1] [2] is a method of enhancing the image quality of textures.

  7. Level of detail (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Level_of_detail_(computer...

    A form of level of detail management has been applied to texture maps for years, under the name of mipmapping, also providing higher rendering quality. It is commonplace to say that "an object has been LOD-ed" when the object is simplified by the underlying LOD-ing algorithm as well as a 3D modeler manually creating LOD models. [citation needed]

  8. Texture filtering - Wikipedia

    en.wikipedia.org/wiki/Texture_filtering

    Mipmapping is a standard technique used to save some of the filtering work needed during texture minification. [2] It is also highly beneficial for cache coherency - without it the memory access pattern during sampling from distant textures will exhibit extremely poor locality, adversely affecting performance even if no filtering is performed.

  9. Voxel - Wikipedia

    en.wikipedia.org/wiki/Voxel

    Vangers is a computer game uses voxels for its two-level terrain system. [22] Veloren, is an action-adventure role-playing game set in a vast fantasy world. [23] Vox, released in 2012, is a voxel based exploration/RPG game focused on player generated content. Voxatron, a computer game produced by Lexaloffle, is composed and generated fully ...

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