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A Minecraft mod is a mod that changes aspects of the sandbox game Minecraft. Minecraft mods can add additional content to the game, make tweaks to specific features, and optimize performance. Thousands of mods for the game have been created, with some mods even generating an income for their authors.
Contains video games that have a werewolf as a protagonist, or major aspect of the story or gameplay. Do not include games that only feature them as minor enemies or NPCs. Do not include games that only feature them as minor enemies or NPCs.
Ultimate Werewolf is a card game designed by Ted Alspach and published by Bézier Games. [2] It is based on the social deduction game, Werewolf, which is Andrew Plotkin's reinvention of Dimitry Davidoff's 1987 game, Mafia. [3] [4] The Werewolf game appeared in many forms before Bézier Games published Ultimate Werewolf in 2008. [2] [1]
Mafia, also known as Werewolf, is a Russian social deduction game created by Dimitry Davidoff in 1986. [2] The game models a conflict between two groups: an informed minority (the mafiosi or the werewolves) and an uninformed majority (the villagers).
Rage is an out-of-print collectible card game originally published by White Wolf in May 1995 based on the role-playing game Werewolf: The Apocalypse. [1] The game is based around packs of werewolves battling each other and various evil monsters while trying to save the world.
The protocol was developed by Nikolai Durov and other developers at Telegram and, as of version 2.0, is based on 256-bit symmetric AES encryption, 2048-bit RSA encryption and Diffie–Hellman key exchange. [75] [173] MTProto 1.0 was deprecated in favor of MTProto 2.0 in December 2017, which was deployed in Telegram clients as of v4.6. [173]
The game is set in a medieval-fantasy town that is being attacked by a werewolf, and players are tasked to guess which of the townsfolk is the werewolf in disguise in a Mafia-style format. [ 1 ] Reception
World of Darkness is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing.It began as an annual line of five games in 1991–1995, with Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, Wraith: The Oblivion, and Changeling: The Dreaming, along with off-shoots based on these.
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