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In HTML and XHTML, an image map is a list of coordinates relating to a specific image, created in order to hyperlink areas of the image to different destinations (as opposed to a normal image link, in which the entire area of the image links to a single destination). For example, a map of the world may have each country hyperlinked to further ...
Generic Mapping Tools (GMT) are an open-source collection of computer software tools for processing and displaying xy and xyz datasets, including rasterization, filtering and other image processing operations, and various kinds of map projections.
The lower left image shows a scene with a viewpoint marked with a black dot. The upper image shows the net of the cube mapping as seen from that viewpoint, and the lower right image shows the cube superimposed on the original scene. In computer graphics, cube mapping is a method of environment mapping that uses the six faces of a cube as the ...
This template is used to display a clickable world map to help users navigate a large list of countries by continent. Include the following where you want the map to appear: {{world image map}} The image map assumes that in-page links to all the continents exist, e.g., #Africa, and in some cases, individual countries, e.g., #Canada.
Flux (also known as FLUX.1) is a text-to-image model developed by Black Forest Labs, based in Freiburg im Breisgau, Germany. Black Forest Labs were founded by former employees of Stability AI. As with other text-to-image models, Flux generates images from natural language descriptions, called prompts.
The use of JPEG is discouraged, since it is a lossy compression format and so will result in a blurry map or diagram. The quality of GIF images is better than JPEG. GIF images allow for the creation of animations. PNG is a lossless, truecolor image format. It is good for all maps and particularly for maps with more than 256 colours.
UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating quaternion rotations, a common ...
Normal map (a) is baked from 78,642 triangle model (b) onto 768 triangle model (c). This results in a render of the 768 triangle model, (d). In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping.