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  2. Fluid and crystallized intelligence - Wikipedia

    en.wikipedia.org/wiki/Fluid_and_crystallized...

    Fluid intelligence is the ability to solve novel reasoning problems and is correlated with a number of important skills such as comprehension, problem-solving, and learning. [4] Crystallized intelligence, on the other hand, involves the ability to deduce secondary relational abstractions by applying previously learned primary relational ...

  3. Raymond Cattell - Wikipedia

    en.wikipedia.org/wiki/Raymond_Cattell

    Cattell theorized the existence of fluid and crystallized intelligence to explain human cognitive ability, [20] investigated changes in Gf and Gc over the lifespan, [21] and constructed the Culture Fair Intelligence Test to minimize the bias of written language and cultural background in intelligence testing. [22]

  4. Friday Night Funkin' - Wikipedia

    en.wikipedia.org/wiki/Friday_Night_Funkin'

    The game's main playable character, Boyfriend. Friday Night Funkin' is a rhythm game in which the player controls a character called Boyfriend, who must defeat a series of opponents to continue dating his significant other, Girlfriend. The player must pass multiple levels, referred to as "Weeks" in-game, containing three songs each. Each week ...

  5. g-VPR model - Wikipedia

    en.wikipedia.org/wiki/G-VPR_model

    The g-VPR model is a model of human intelligence published in 2005 by psychology professors Wendy Johnson [1] and Thomas J. Bouchard Jr. (Johnson & Bouchard, 2005) [2] They developed the model by analyzing Gf-Gc theory, John Carroll’s Three-stratum theory and Vernon’s verbal-perceptual model. [2] The g-VPR model is a four stratum model:

  6. Cattell Culture Fair Intelligence Test - Wikipedia

    en.wikipedia.org/wiki/Cattell_Culture_Fair...

    Cattell proposed that general intelligence (g) comprises both fluid intelligence (Gf) and crystallized intelligence (Gc). [3] [4] Whereas Gf is biologically and constitutionally based, Gc is the actual level of a person's cognitive functioning, based on the augmentation of Gf through sociocultural and experiential learning (including formal ...

  7. Fluid Concepts and Creative Analogies - Wikipedia

    en.wikipedia.org/wiki/Fluid_Concepts_and...

    The game consists in combining some numbers called "bricks", using the operations of multiplication, addition, and subtraction, to obtain a given result. The program is modeled on Jumbo and Copycat and uses a permanent network of known mathematical facts, a working memory in the form of a cytoplasm, and a coderack containing codelets to produce ...

  8. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  9. Human intelligence - Wikipedia

    en.wikipedia.org/wiki/Human_intelligence

    Human intelligence is the intellectual capability of humans, which is marked by complex cognitive feats and high levels of motivation and self-awareness.Using their intelligence, humans are able to learn, form concepts, understand, and apply logic and reason.