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In machine learning, reinforcement learning from human feedback (RLHF) is a technique to align an intelligent agent with human preferences. It involves training a reward model to represent preferences, which can then be used to train other models through reinforcement learning .
Reinforcement learning (RL) is an interdisciplinary area of machine learning and optimal control concerned with how an intelligent agent should take actions in a dynamic environment in order to maximize a reward signal. Reinforcement learning is one of the three basic machine learning paradigms, alongside supervised learning and unsupervised ...
Learning can happen either through autonomous self-exploration or through guidance from a human teacher, like for example in robot learning by imitation. Robot learning can be closely related to adaptive control , reinforcement learning as well as developmental robotics which considers the problem of autonomous lifelong acquisition of ...
Various techniques exist to train policies to solve tasks with deep reinforcement learning algorithms, each having their own benefits. At the highest level, there is a distinction between model-based and model-free reinforcement learning, which refers to whether the algorithm attempts to learn a forward model of the environment dynamics.
Neuroevolution is commonly used as part of the reinforcement learning paradigm, and it can be contrasted with conventional deep learning techniques that use backpropagation (gradient descent on a neural network) with a fixed topology.
Proximal policy optimization (PPO) is a reinforcement learning (RL) algorithm for training an intelligent agent's decision function to accomplish difficult tasks. PPO was developed by John Schulman in 2017, [1] and had become the default RL algorithm at the US artificial intelligence company OpenAI. [2]
The "bug" was fixed by the programmers moving part of the code to a new protected section that could not be modified by the heuristics. [2] [3] In a 2004 paper, a reinforcement learning algorithm was designed to encourage a physical Mindstorms robot to remain on a marked path. Because none of the robot's three allowed actions kept the robot ...
Exploration in artificial intelligence and robotics has been extensively studied in reinforcement learning models, [12] usually by encouraging the agent to explore as much of the environment as possible, to reduce uncertainty about the dynamics of the environment (learning the transition function) and how best to achieve its goals (learning the ...