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  2. Boyer–Moore string-search algorithm - Wikipedia

    en.wikipedia.org/wiki/Boyer–Moore_string-search...

    The C and Java implementations below have a ⁠ ⁠ space complexity (make_delta1, makeCharTable). This is the same as the original delta1 and the BMH bad-character table . This table maps a character at position ⁠ i {\displaystyle i} ⁠ to shift by ⁠ len ⁡ ( p ) − 1 − i {\displaystyle \operatorname {len} (p)-1-i} ⁠ , with the last ...

  3. String-searching algorithm - Wikipedia

    en.wikipedia.org/wiki/String-searching_algorithm

    A string-searching algorithm, sometimes called string-matching algorithm, is an algorithm that searches a body of text for portions that match by pattern.. A basic example of string searching is when the pattern and the searched text are arrays of elements of an alphabet Σ.

  4. Boyer–Moore–Horspool algorithm - Wikipedia

    en.wikipedia.org/wiki/Boyer–Moore–Horspool...

    The best case is the same as for the Boyer–Moore string-search algorithm in big O notation, although the constant overhead of initialization and for each loop is less. The worst case behavior happens when the bad character skip is consistently low (with the lower limit of 1 byte movement) and a large portion of the needle matches the haystack.

  5. Approximate string matching - Wikipedia

    en.wikipedia.org/wiki/Approximate_string_matching

    A fuzzy Mediawiki search for "angry emoticon" has as a suggested result "andré emotions" In computer science, approximate string matching (often colloquially referred to as fuzzy string searching) is the technique of finding strings that match a pattern approximately (rather than exactly).

  6. Knuth–Morris–Pratt algorithm - Wikipedia

    en.wikipedia.org/wiki/Knuth–Morris–Pratt...

    In computer science, the Knuth–Morris–Pratt algorithm (or KMP algorithm) is a string-searching algorithm that searches for occurrences of a "word" W within a main "text string" S by employing the observation that when a mismatch occurs, the word itself embodies sufficient information to determine where the next match could begin, thus bypassing re-examination of previously matched characters.

  7. Aho–Corasick algorithm - Wikipedia

    en.wikipedia.org/wiki/Aho–Corasick_algorithm

    In this example, we will consider a dictionary consisting of the following words: {a, ab, bab, bc, bca, c, caa}. The graph below is the Aho–Corasick data structure constructed from the specified dictionary, with each row in the table representing a node in the trie, with the column path indicating the (unique) sequence of characters from the root to the node.

  8. Trie - Wikipedia

    en.wikipedia.org/wiki/Trie

    In the above pseudocode, x and key correspond to the pointer of trie's root node and the string key respectively. The search operation, in a standard trie, takes () time, where is the size of the string parameter , and corresponds to the alphabet size.

  9. Rabin–Karp algorithm - Wikipedia

    en.wikipedia.org/wiki/Rabin–Karp_algorithm

    The Rabin–Karp algorithm is inferior for single pattern searching to Knuth–Morris–Pratt algorithm, Boyer–Moore string-search algorithm and other faster single pattern string searching algorithms because of its slow worst case behavior. However, it is a useful algorithm for multiple pattern search.