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The canvas element is part of HTML5 and allows for dynamic, scriptable rendering of 2D shapes and bitmap images. It is a low level, procedural model that updates a bitmap. HTML5 Canvas also helps in making 2D games. While the HTML5 canvas offers its own 2D drawing API, it also supports the WebGL API to allow 3D rendering with OpenGL ES.
Open-source Java reporting tool that can write to screen, printer, or into PDF, HTML, Microsoft Excel, RTF, ODT, comma-separated values and XML files. libHaru: ZLIB/LIBPNG: Open-source, cross-platform C library to generate PDF files. OpenPDF: GNU LGPLv3 / MPLv2.0: Open source library to create and manipulate PDF files in Java.
Typically they take a web page or image file as an input, and render a colour-blind simulated image as output: Mozilla Firefox color-blind addons; Sim Daltonism simulates color blind vision and displays the results in a floating palette for macOS and iOS. Freeware. Color Oracle downloadable, free color blindness simulator for Windows, Mac and ...
[1] A number of vector graphics editors exist for various platforms. Potential users of these editors will make a comparison of vector graphics editors based on factors such as the availability for the user's platform, the software license, the feature set, the merits of the user interface (UI) and the focus of the program.
Tor Project reference documentation states, "After plugins and plugin-provided information, we believe that the HTML5 Canvas is the single largest fingerprinting threat browsers face today." [ 12 ] Tor Browser notifies the user of canvas read attempts and provides the option to return blank image data to prevent fingerprinting. [ 6 ]
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Vukićević first demonstrated a Canvas 3D prototype in 2006. By the end of 2007, both Mozilla [ 8 ] and Opera [ 9 ] had made their own separate implementations. In early 2009, the non-profit technology consortium Khronos Group started the WebGL Working Group, with initial participation from Apple , Google , Mozilla, Opera , and others.
Flood fill, also called seed fill, is a flooding algorithm that determines and alters the area connected to a given node in a multi-dimensional array with some matching attribute. It is used in the "bucket" fill tool of paint programs to fill connected, similarly colored areas with a different color, and in games such as Go and Minesweeper for ...