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  2. Game client - Wikipedia

    en.wikipedia.org/wiki/Game_client

    Here is an example of how the game client works, using the game League of Legends. In this example, a player named 7Turtle7 is using the character Kha'Zix to attack a neutral character known as the "Red Brambleback". Multiple things are happening from the client's perspective. 1. The client pulls data stored in the computer archives.

  3. GameRankings - Wikipedia

    en.wikipedia.org/wiki/GameRankings

    GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. [1] It indexed over 315,000 articles relating to more than 14,500 video games.

  4. List of massively multiplayer online role-playing games

    en.wikipedia.org/wiki/List_of_massively...

    Downloadable client (Windows only) ArcheAge: Closed 3D: Fantasy: Freemium: 2013: 2024 Open-sandbox player built world, large-scale crafting interactions (building own ship to sail with, etc.) Argentum Online: Active 2D Medieval Fantasy Free-to-play 1999 Ashen Empires: Active: 2D (isometric) Fantasy: Freemium: 2002

  5. MPlayer.com - Wikipedia

    en.wikipedia.org/wiki/Mplayer.com

    Mplayer, referred to as Mplayer.com by 1998, [1] was a free online PC gaming service and community that operated from late 1996 until early 2001. The service at its peak was host to a community of more than 20 million visitors each month and offered more than 100 games. [2]

  6. Impulse (software) - Wikipedia

    en.wikipedia.org/wiki/Impulse_(software)

    The client was discontinued in April 2014. Impulse facilitated the purchase, download and updating of software. [1] The platform also provided blogging, friends-list, chat, game matchmaking, achievements and ranking to certain games.

  7. Skill-based matchmaking - Wikipedia

    en.wikipedia.org/wiki/Skill-based_matchmaking

    The researchers were displeased with the ranking system in the beta of Halo 2 (2004). [3] By the time Halo 2 launched, it was using TrueSkill. [4] The term skill-based matchmaking first appeared in a 2008 interview with game designer John Carmack in which he emphasized its importance in Quake Live (2010).

  8. Glicko rating system - Wikipedia

    en.wikipedia.org/wiki/Glicko_rating_system

    Mark Glickman created the Glicko rating system in 1995 as an improvement on the Elo rating system. [1]Both the Glicko and Glicko-2 rating systems are under public domain and have been implemented on game servers online like Counter-Strike: Global Offensive, Team Fortress 2, [2] Dota 2, [3] Guild Wars 2, [4] Splatoon 2, [5] Online-go.com, [6] Lichess and Chess.com.

  9. ESEA League - Wikipedia

    en.wikipedia.org/wiki/ESEA_League

    E-Sports Entertainment Association League (ESEA League) is an esports competitive video gaming online league & community founded by E-Sports Entertainment Association (ESEA). The company is widely known for their anti-cheat software. ESEA features a system that allows players of all levels to play matches with others. [1]