enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Quake II engine - Wikipedia

    en.wikipedia.org/wiki/Quake_II_engine

    The Quake II engine (id Tech 2.5), is a game engine developed by id Software for use in their 1997 first-person shooter Quake II. [1] It is the successor to the Quake engine . Since its release, the Quake II engine has been licensed for use in several other games.

  3. Quake II - Wikipedia

    en.wikipedia.org/wiki/Quake_II

    Unlike Quake, where hardware-accelerated graphics controllers were supported only with later patches, Quake II came with OpenGL support out of the box. Later downloads from id Software added support for AMD's 3DNow! instruction set for improved performance on their K6-2 processors, and Rendition released a native renderer for their V1000 ...

  4. Quake (series) - Wikipedia

    en.wikipedia.org/wiki/Quake_(series)

    Quake is a series of first-person shooter video games, developed by id Software and, as of 2010, published by Bethesda Softworks.The series is composed of Quake and its nonlinear, standalone sequels, which vary in setting and plot.

  5. Quake II GWT port proves HTML5 isn't just for video - AOL

    www.aol.com/news/2010-04-02-quake-ii-gwt-port...

    Apparently built by a trio of Google developers in their spare time, the Quake II GWT port uses a HTML5 canvas and WebGL for graphics acceleration (also seen demoed on the N900), which seem to get ...

  6. Quake engine - Wikipedia

    en.wikipedia.org/wiki/Quake_engine

    The Quake engine also used Gouraud shading for moving objects, and a static lightmap for non-moving objects. Historically, the Quake engine has been treated as a separate engine from its successor, the Quake II engine. Although the codebases for Quake and Quake II were separate GPL releases, [1] [2] both engines are now considered variants of ...

  7. Rendition, Inc. - Wikipedia

    en.wikipedia.org/wiki/Rendition,_Inc.

    Rendition, Inc., was a maker of 3D computer graphics chipsets in the mid to late 1990s. They were known for products such as the Vérité 1000 and Vérité 2x00 and for being one of the first 3D chipset makers to directly work with Quake developer John Carmack to make a hardware-accelerated version of the game (vQuake).

  8. id Tech - Wikipedia

    en.wikipedia.org/wiki/Id_Tech

    The Quake III Arena engine was updated to patch 1.26 and later versions are called "Quake III Team Arena engine" with a new MD4 skeletal model format and huge outdoor areas. id Tech 3 is the first in this series to require an OpenGL-compliant graphics accelerator to run. The source code was released on 19 August 2005 under GPL-2.0-or-later.

  9. AAlib - Wikipedia

    en.wikipedia.org/wiki/AAlib

    AAlib has been used in a wide variety of programs, including a conversion of Quake II which allows the 3D game to be played on dumb terminals, [1] and to let media players output in text mode (Xine, MPlayer, VLC). [2] AAlib is freely distributed [3] under the terms of the LGPLv2. [4]