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  2. Hidden-line removal - Wikipedia

    en.wikipedia.org/wiki/Hidden-line_removal

    Hidden-surface algorithms can be used for hidden-line removal, but not the other way around. Reif and Sen [17] proposed an O(log 4 n)-time algorithm for the hidden-surface problem, using O((n + v)/log n) CREW PRAM processors for a restricted model of polyhedral terrains, where v is the output size.

  3. Hidden-surface determination - Wikipedia

    en.wikipedia.org/wiki/Hidden-surface_determination

    [citation needed] When referring to line rendering it is known as hidden-line removal. [citation needed] Hidden-surface determination is necessary to render a scene correctly, so that one may not view features hidden behind the model itself, allowing only the naturally viewable portion of the graphic to be visible.

  4. Hidden line - Wikipedia

    en.wikipedia.org/wiki/Hidden_line

    Hidden lines are particularly useful when viewing an object from an angle where the visible only lines do not have much information. In a computer drawing application the option may be referred to a wire frame with hidden edges. [6] The hidden edges would be dashed lines. A wire-frame image using hidden-line removal

  5. Computer representation of surfaces - Wikipedia

    en.wikipedia.org/wiki/Computer_representation_of...

    Hidden-line removal is typically used with such a representation. Static hidden-line removal does not update which lines are hidden during rotation, but only once the screen is refreshed. Dynamic hidden-line removal continuously updates which curves are hidden during rotations.

  6. ACIS - Wikipedia

    en.wikipedia.org/wiki/ACIS

    Hidden line removal (HLR) is an important aspect of creating an accurate 2D representation from a 3D model. Using HLR, the converted model only displays those parts visible from a given perspective; hidden (or occluded) edges normally included in a 3D model representation are removed, or drawn in a line style that indicates their obscured position.

  7. Back-face culling - Wikipedia

    en.wikipedia.org/wiki/Back-face_culling

    In wire-frame rendering, back-face culling can be used to partially address the problem of hidden-line removal, but only for closed convex geometry. A related technique is clipping, which determines whether polygons are within the camera's field of view at all.

  8. Play Hearts Online for Free - AOL.com

    www.aol.com/games/play/masque-publishing/hearts

    Enjoy a classic game of Hearts and watch out for the Queen of Spades!

  9. VisualARQ - Wikipedia

    en.wikipedia.org/wiki/VisualARQ

    Multi-core Hidden Line Removal engine; VisualARQ 1.4 2011, July 25 Gable/hip roofs; Jog sections; Realtime sections; Glass muntins; Awning/hooper/hung windows; VisualARQ 1.5 2012, February 9 Rhinoceros 5.0 (32 and 64-bit) support; Real-time plan views; New display mode 'Hidden'. VisualARQ 1.6 2012, July 24 Hatched section views