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Literate Programming by Donald Knuth is the seminal book on literate programming.. Literate programming is a programming paradigm introduced in 1984 by Donald Knuth in which a computer program is given as an explanation of how it works in a natural language, such as English, interspersed (embedded) with snippets of macros and traditional source code, from which compilable source code can be ...
Some threads may read and some may write, with the constraint that no thread may access the shared resource for either reading or writing while another thread is in the act of writing to it. (In particular, we want to prevent more than one thread modifying the shared resource simultaneously and allow for two or more readers to access the shared ...
program in a given programming language. This is one measure of a programming language's ease of use. Since the program is meant as an introduction for people unfamiliar with the language, a more complex "Hello, World!" program may indicate that the programming language is less approachable. [19] For instance, the first publicly known "Hello ...
The downside is that write-preferring locks allows for less concurrency in the presence of writer threads, compared to read-preferring RW locks. Also the lock is less performant because each operation, taking or releasing the lock for either read or write, is more complex, internally requiring taking and releasing two mutexes instead of one.
Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [1] [2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages.
The kernel program should provide system level functions for programmers to use. [137] Programmers access files through a relatively simple interface that in turn executes a relatively complicated low-level I/O interface. The low-level interface includes file creation, file descriptors, file seeking, physical reading, and physical writing.
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A single program deck, with individual subroutines marked. The markings show the effects of editing, as cards are replaced or reordered. Many early programming languages, including FORTRAN, COBOL and the various IBM assembler languages, used only the first 72 columns of a card – a tradition that traces back to the IBM 711 card reader used on the IBM 704/709/7090/7094 series (especially the ...
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