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  2. Microsoft SideWinder - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Sidewinder

    User-made game port to USB adapter supporting FFB on the Sidewinder Force Feedback Pro only. Simple joystick support on 3D Pro, Precision Pro, Precision Pro Plus, and Wheel. [12] As the PC joystick port is input-only, the only way for data to be sent to the joystick (to trigger force feedback events) is to use the MIDI capabilities of the port ...

  3. The best PC joysticks in 2022 - AOL

    www.aol.com/news/best-pc-joysticks-2022...

    The best PC joysticks take you to new heights. For premium support please call: 800-290-4726 more ways to reach us

  4. List of game controllers - Wikipedia

    en.wikipedia.org/wiki/List_of_game_controllers

    PC Connectivity: Serial Input: 6-axis rubber ball, 6 buttons 1996 ASCII Sphere 360: PlayStation Connectivity: PlayStation controller port Input: 6-axis rubber ball, 10 buttons, D-pad. 3D Pad: Sega Saturn: Connectivity: Sega Saturn controller port Input: 7 digital buttons, 1 analog stick, 2 analog triggers, 1 toggle switch, D-pad: July 5, 1996 ...

  5. Gravis PC GamePad - Wikipedia

    en.wikipedia.org/wiki/Gravis_PC_GamePad

    The GamePad Pro utilized the 'button' signal lines on an analog PC joystick port to send digital signals (referred to as "GrIP") [1] to allow for both the use of ten buttons and the simultaneous use of up to four controllers connected by the controller's built-in piggyback plug. A switch on the pack of the non-USB pad could be used to allow the ...

  6. Game controller - Wikipedia

    en.wikipedia.org/wiki/Game_controller

    Most joysticks are designed to be operated with the user's primary hand (e.g. with the right hand of a right-handed person), with the base either held in the opposite hand or mounted on a desk. Arcade controllers are typically joysticks featuring a shaft that has a ball or drop-shaped handle, and one or more buttons for in game actions ...

  7. BattleTech Centers - Wikipedia

    en.wikipedia.org/wiki/BattleTech_Centers

    The joystick would be upgraded to a HAPP B6 joystick with tophat featuring HP optical encoders, while the original style throttle and foot pedals would be retained. The games would be served from a console running on a Macintosh Power PC platform, with all of the cockpits working on a Novell DOS 7.x running custom network applications to handle ...

  8. Powerplay Cruiser - Wikipedia

    en.wikipedia.org/wiki/Powerplay_Cruiser

    The Cruiser retailed in the UK at £14.99 when released, at a time when this was two or three times as expensive as many joysticks with lower manufacturing or design standards, and when most C64 games (on cassette) would cost less than £15 (their disk-based counterparts usually costing £15 or more) and with Commodore Amiga games costing approximately £20-£30.

  9. Atari joystick port - Wikipedia

    en.wikipedia.org/wiki/Atari_joystick_port

    The Apple II also had a joystick port using a 9-pin D-sub, but it was a very different system that connected two analog joysticks to a single port. These were not very suitable for directional games, and adapters for Atari port devices were common, both commercial ones like the Sirius Joyport , as well as many home-brew systems.

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