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  2. 'Pushing Through Pain' Is Out, 'Prime Confidence' Is In: Life ...

    www.aol.com/pushing-pain-prime-confidence-life...

    Sports psychologist Dr. Jim Taylor, who helps athletes up their mental games, told me about the importance of “prime confidence,” a term he coined as an alternative to “peak confidence.”

  3. List of video game crowdfunding projects - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_crowd...

    Toys-to-life video game. Players must stack animal shaped toys to build a tower. Renamed to Beasts of Balance following a trademark dispute. Nov 22, 2016 [52] Wandersong: Greg Lobanov Kickstarter: Feb 20, 2016: $18,000 $21,936 Side-scrolling adventure game that uses music as a mechanic for solving various puzzles. Sep 27, 2018 [53] Psychonauts 2

  4. Second Life - Wikipedia

    en.wikipedia.org/wiki/Second_Life

    Another presented a case study in which university students were tasked with building an interactive learning experience using SL as a platform. Both problem-based learning and constructionism acted as framing pedagogies for the task, with students working in teams to design and build a learning experience which could be possible in real life ...

  5. Harvey Smith (game designer) - Wikipedia

    en.wikipedia.org/wiki/Harvey_Smith_(game_designer)

    Harvey Smith (born 1966) is an American video game designer and writer, working at Arkane Studios.. Smith has lectured in various places around the world on topics such as level design, emergent gameplay, leadership, game unit differentiation, [1] future trends and interactive narrative.

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  7. Anarchy Online - Wikipedia

    en.wikipedia.org/wiki/Anarchy_Online

    Anarchy Online is a massively multiplayer online role-playing game (MMORPG) published and developed by Norwegian video game development company Funcom.Released in June 2001, the game was the first in the genre to include a science-fiction setting, dynamic quests, instancing, free trials, and in-game advertising.

  8. The Confidence Game - Wikipedia

    en.wikipedia.org/wiki/The_Confidence_Game

    The Confidence Game: Why We Fall for It . . . Every Time is a 2016 non-fiction book by Maria Konnikova. It explains the psychology of con artists and how fraudsters know how to manipulate human emotions. [1] The Confidence Game received starred reviews from Kirkus Reviews Publishers Weekly. [2] [3] Library Journal also reviewed the book. [4]

  9. List of scams - Wikipedia

    en.wikipedia.org/wiki/List_of_scams

    Scams and confidence tricks are difficult to classify, because they change often and often contain elements of more than one type. Throughout this list, the perpetrator of the confidence trick is called the "con artist" or simply "artist", and the intended victim is the "mark".