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  2. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect.

  3. 50 Real Photos That Look Like They’re Straight Out Of A Video ...

    www.aol.com/100-real-photos-look-straight...

    Gaming has come a long way since a physicist invented what's believed to be the world’s first video game in 1958. Tennis For Two was, to say the least, a very basic game. There was a tennis ...

  4. Digital geometry - Wikipedia

    en.wikipedia.org/wiki/Digital_geometry

    In other words, if x and y are two adjacent points in a digital space, |f(x) − f(y)| ≤ 1. A gradually varied function is a function from a digital space Σ {\displaystyle \Sigma } to { A 1 , … , A m } {\displaystyle \{A_{1},\dots ,A_{m}\}} where A 1 < ⋯ < A m {\displaystyle A_{1}<\cdots <A_{m}} and A i {\displaystyle A_{i}} are real ...

  5. Bundle adjustment - Wikipedia

    en.wikipedia.org/wiki/Bundle_adjustment

    where (,) is the predicted projection of point on image and (,) denotes the Euclidean distance between the image points represented by vectors and . Because the minimum is computed over many points and many images, bundle adjustment is by definition tolerant to missing image projections, and if the distance metric is chosen reasonably (e.g ...

  6. Euclidean distance - Wikipedia

    en.wikipedia.org/wiki/Euclidean_distance

    The distance from a point to a plane in three-dimensional Euclidean space [7] The distance between two lines in three-dimensional Euclidean space [8] The distance from a point to a curve can be used to define its parallel curve, another curve all of whose points have the same distance to the given curve. [9]

  7. Category:Non-free images of video game posters - Wikipedia

    en.wikipedia.org/wiki/Category:Non-free_images...

    To place a file in this category, add the tag {{Non-free poster|Fair use images of video game posters}} to the bottom of the file's description page. If you are not sure which category a file belongs to, consult the file copyright tag page. If this category is very large, please consider placing your file in a new or existing subcategory.

  8. Autostereogram - Wikipedia

    en.wikipedia.org/wiki/Autostereogram

    The brain may give up trying to move eye muscles in order to get a clear picture. If one slowly pulls back the picture away from the face, while refraining from focusing or rotating eyes, at some point the brain will lock onto a pair of patterns when the distance between them matches the current convergence degree of the two eyeballs. [17]

  9. Bilateral filter - Wikipedia

    en.wikipedia.org/wiki/Bilateral_filter

    Consider a pixel located at (,) that needs to be denoised in image using its neighbouring pixels and one of its neighbouring pixels is located at (,). Then, assuming the range and spatial kernels to be Gaussian kernels , the weight assigned for pixel ( k , l ) {\displaystyle (k,l)} to denoise the pixel ( i , j ) {\displaystyle (i,j)} is given by