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  2. Nintendo marketing - Wikipedia

    en.wikipedia.org/wiki/Nintendo_marketing

    Nintendo portrayed the system as a type of virtual reality, as its name indicates; it was to be more than just another gaming console. Confronted with the challenge of showing 3-dimensional gameplay on 2-dimensional advertisements, the company partnered with Blockbuster and NBC in a coordinated effort. [28]

  3. Nintendo - Wikipedia

    en.wikipedia.org/wiki/Nintendo

    The Nintendo Business Development division was formed following Nintendo's foray into software development for smart devices such as mobile phones and tablets. It is responsible for refining Nintendo's business model for the dedicated video game system business and overseeing development for smart devices.

  4. List of Nintendo development teams - Wikipedia

    en.wikipedia.org/wiki/List_of_Nintendo...

    The Nintendo Business Development division was formed following Nintendo's foray into software development for smart devices, such as mobile phones and tablets, in March 2014. [22] They are responsible for refining Nintendo's business model for dedicated game system business, and for furthering Nintendo's venture into development for smart devices.

  5. Nintendo's management sees games for health - AOL

    www.aol.com/news/2010-07-22-nintendo-s...

    Perrin Kaplan spent years as the head of communications and marketing for Nintendo of America, and saw the launch of the Wii before retiring. Speaking at Casual Connect in Seattle on Thursday, she ...

  6. Customer relationship management - Wikipedia

    en.wikipedia.org/wiki/Customer_relationship...

    CRM systems can also include technologies that create geographic marketing campaigns. The systems take in information based on a customer's physical location and sometimes integrates it with popular location-based GPS applications. It can be used for networking or contact management as well to help increase sales based on location.

  7. 3 Ways Nintendo's Fear of Piracy Shaped its Business - AOL

    www.aol.com/2014/02/12/3-ways-nintendos-fear-of...

    Nintendo's alarming 70% and 25% reductions of its full-year forecast of Wii U and 3DS sales, respectively, have sparked endless debates about the future of the 3 Ways Nintendo's Fear of Piracy ...

  8. Nintendo System Development - Wikipedia

    en.wikipedia.org/wiki/Nintendo_System_Development

    Nintendo System Development Division, [a] commonly abbreviated as Nintendo SDD and formerly known as Nintendo Network Business & Development (NBD), Nintendo Network Service Development (NSD), and Nintendo Special Planning & Development (SPD), was a Japanese division located in the Nintendo Research Institute in Kyoto, Japan, until it moved to the Nintendo Development Center, also in Kyoto.

  9. Marketing information system - Wikipedia

    en.wikipedia.org/wiki/Marketing_information_system

    A marketing information system (MIS) is a management information system (MIS) designed to support marketing decision making. Jobber (2007) defines it as a "system in which marketing data is formally gathered, stored, analysed and distributed to managers in accordance with their informational needs on a regular basis." In addition, the online ...