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Sixel, short for "six pixels", is a bitmap graphics format supported by terminals and printers from DEC. It consists of a pattern six pixels high and one wide, resulting in 64 possible patterns. Each possible pattern is assigned an ASCII character, making the sixels easy to transmit on 7-bit serial links.
In comparison to the raw pixel information captured by the image sensor, the output pixels could be formatted differently based on the active pixel format. For several digital cameras, this format is a user-configurable feature; the available pixel formats on a particular camera depends on the type and model of the camera. [1] [2]
Thus, only 10 bits of the significand appear in the memory format but the total precision is 11 bits. In IEEE 754 parlance, there are 10 bits of significand, but there are 11 bits of significand precision (log 10 (2 11) ≈ 3.311 decimal digits, or 4 digits ± slightly less than 5 units in the last place).
degrees and decimal minutes: 40° 26.767′ N 79° 58.933′ W; decimal degrees: +40.446 -79.982; There are 60 minutes in a degree and 60 seconds in a minute. Therefore, to convert from a degrees minutes seconds format to a decimal degrees format, one may use the formula
The next lower standard resolution (for widescreen) before it is WSXGA+, which is 1680 × 1050 pixels (1,764,000 pixels, or 30.61% fewer than WUXGA); the next higher resolution widescreen is an unnamed 2304 × 1440 resolution (supported by the above GDM-FW900 and A7217A) and then the more common WQXGA, which has 2560 × 1600 pixels (4,096,000 ...
Pixels per inch (or pixels per centimetre) describes the detail of an image file when the print size is known. For example, a 100×100 pixel image printed in a 2 inch square has a resolution of 50 pixels per inch. Used this way, the measurement is meaningful when printing an image.
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In computer graphics, planar is the method of arranging pixel data into several bitplanes of RAM.Each bit in a bitplane is related to one pixel on the screen. Unlike packed, high color, or true color graphics, the whole dataset for an individual pixel is not in one specific location in RAM, but spread across the bitplanes that make up the display.