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Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1]
Windows 10 October 2018 Update (Version 1809) Includes WDDM 2.5. [52] Updates to Display driver development in Windows 10, version 1809 include the following features: [53] Shader Model 6.3, adding support for DirectX12 Raytracing (DXR). [54] Raytracing, in order to support hardware-accelerated raytracing in Direct3D 12.
V-Ray for Maya: 2016–2020: A raytracing render engine. FurryBall: 2011–2018: Real-time GPU renderer. Octane Render: 2017–2020: Real-time GPU-based (exclusively Nvidia CUDA), unbiased, physically based renderer. Arnold Renderer: 2017–2022: An advanced Monte Carlo ray tracing renderer. Maya Cg Plug-in: 4.5 or above
Windows Linux A|W Maya 4.5 Jul 2002 SGI IRIX Windows Linux OSX A|W Maya 5.0 May 2003 5.0.1 (Oct 2003) +Mental Ray: Alias Maya 6.0 May 2004 6.0.1 (Aug 2004) Alias Maya 6.5 Jan 2005 6.5.1 (Dec 2005) final IRIX ver. Alias Maya 7.0 Aug 2005 7.0.1 (Dec 2005) Windows Linux OSX Autodesk Maya 8.0 Aug 2006 First 64-bit First Autodesk Ver. Autodesk Maya ...
(subtitled "Unsweetened Multi-Game Experience!") [5] is a 1996 action-adventure video game developed by Funnybone Interactive and published by Sierra On-Line for Microsoft Windows and Macintosh. [2] In the game, the player must navigate through the apartment complex to find the TV remote to zap rogue cartoon characters back into TV Land.
Maya also offers an expression language that is a super-set of MEL, and results in nodes that are executed as part of Maya's dependency graph. Expressions are developed with Maya's expression editor, and allow scripts to trigger while Maya evaluates the scene file at each change in time, to simulate complex behaviors or perform other useful tasks.
Shader Model 2.0b — Radeon X700-X850 shader model, DirectX 9.0b. Shader Model 3.0 — Radeon X1000 and GeForce 6, DirectX 9.0c. Shader Model 4.0 — Radeon HD 2000 and GeForce 8, DirectX 10. Shader Model 4.1 — Radeon HD 3000 and GeForce 200, DirectX 10.1. Shader Model 5.0 — Radeon HD 5000 and GeForce 400, DirectX 11.
Toon Boom Animation Inc., also known as Toon Boom, is a Canadian software company founded in 1994 and based in Montreal, Quebec. It specializes in the development and production of animation and storyboarding software for film , television , the World Wide Web , video games , mobile devices , training and education .