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  2. Gartner hype cycle - Wikipedia

    en.wikipedia.org/wiki/Gartner_hype_cycle

    The Gartner hype cycle is a graphical presentation developed, used and branded by the American research, advisory and information technology firm Gartner to represent the maturity, adoption, and social application of specific technologies. The hype cycle claims to provide a graphical and conceptual presentation of the maturity of emerging ...

  3. Hype culture - Wikipedia

    en.wikipedia.org/wiki/Hype_culture

    Inspired by the "hype level" and the "engineering or business maturity level" curves, Gartner established the hype cycle model in 1995. [15] This model explains that companies are aware of the hype and expectations generated by upcoming products or technologies and build strategies to maximize their profits according to this expectation they ...

  4. Gartner - Wikipedia

    en.wikipedia.org/wiki/Gartner

    Gartner, Inc. is an American technological research and consulting firm based in ... A graphical representation of a hype cycle, showing the stages of maturity ...

  5. File:Gartner Hype Cycle.svg - Wikipedia

    en.wikipedia.org/wiki/File:Gartner_Hype_Cycle.svg

    A visualisation of Gartner's Hype Cycle, a methodology for describing how new technologies, and the perceptions of them, change as they emerge. Items portrayed in this file depicts

  6. Smartdust - Wikipedia

    en.wikipedia.org/wiki/Smartdust

    Smart Dust entered the Gartner Hype Cycle on Emerging Technologies in 2003, [8] and returned in 2013, as the most speculative entrant. [ 9 ] In 2022, a Nature paper written by Shyamnath Gollakota, Vikram Iyer, Hans Gaensbauer and Thomas Daniel, all from the University of Washington , presented tiny light-weight programmable battery-free ...

  7. Technology hype - Wikipedia

    en.wikipedia.org/?title=Technology_hype&redirect=no

    This page was last edited on 29 September 2021, at 14:45 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  8. Futures studies - Wikipedia

    en.wikipedia.org/wiki/Futures_studies

    Gartner created their Hype cycle to illustrate the phases a technology moves through as it grows from research and development to mainstream adoption. The unrealistic expectations and subsequent disillusionment that virtual reality experienced in the 1990s and early 2000s is an example of the middle phases encountered before a technology can ...

  9. Category:Technology in society - Wikipedia

    en.wikipedia.org/wiki/Category:Technology_in_society

    T. Techno-animism; Techno-progressivism; Technoculture; Technological dystopia; Technological evolution; Technological fix; Technological innovation; Technological ...