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Canvas GFX's origins date back to 1986. The original idea for Canvas came from Jorge Miranda, Manuel Menendez, and Joaquin DeSoto, the founders of Deneba Systems Inc. of Miami Florida, for Apple's Macintosh computers—part of the wave of programs that made the desktop publishing revolution.
Instructure, Inc. was created to support the continued development of a learning management system known as Canvas or Canvas LMS, formally Instructure; once incorporated, the founders changed the name of the software from Instructure to Canvas.
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Canva is an Australian multinational software company that provides a graphic design platform that provides tools for creating social media graphics, presentations, postcards, promotional merchandise and websites.
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GoCanvas (previously known as Canvas) [1] is a United States-based technology company which provides mobile apps and forms for data collection and sharing. [2] The company's main offices are in Reston, Virginia, with a regional office in Sydney, Australia. [3] Founded in 2008, Canvas specializes in Software as a Service (SaaS).
In computer science and visualization, a canvas is a container that holds various drawing elements (lines, shapes, text, frames containing others elements, etc.). It takes its name from the canvas used in visual arts.
The canvas element is part of HTML5 and allows for dynamic, scriptable rendering of 2D shapes and bitmap images. It is a low level, procedural model that updates a bitmap. HTML5 Canvas also helps in making 2D games. While the HTML5 canvas offers its own 2D drawing API, it also supports the WebGL API to allow 3D rendering with OpenGL ES.