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  2. Inversion of control - Wikipedia

    en.wikipedia.org/wiki/Inversion_of_control

    In software engineering, inversion of control (IoC) is a design principle in which custom-written portions of a computer program receive the flow of control from an external source (e.g. a framework). The term "inversion" is historical: a software architecture with this design "inverts" control as compared to procedural programming.

  3. Coding interview - Wikipedia

    en.wikipedia.org/wiki/Coding_interview

    [6]: 67 Candidates answering questions should consider the use of technology in the present and future, and user scenarios. Some questions involve projects that the candidate has worked on in the past. A coding interview is intended to seek out creative thinkers and those who can adapt their solutions to rapidly changing and dynamic scenarios.

  4. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Many of the most widely used programming languages (such as C++, Java, [4] and Python) are multi-paradigm and support object-oriented programming to a greater or lesser degree, typically in combination with imperative programming, procedural programming and functional programming.

  5. Loop dependence analysis - Wikipedia

    en.wikipedia.org/wiki/Loop_dependence_analysis

    Control dependencies are dependencies introduced by the code or the programming algorithm itself. They control the order in which instructions occur within the execution of code. [ 4 ] One common example is an "if" statement. "if" statements create branches in a program.

  6. Dependency injection - Wikipedia

    en.wikipedia.org/wiki/Dependency_injection

    In software engineering, dependency injection is a programming technique in which an object or function receives other objects or functions that it requires, as opposed to creating them internally. Dependency injection aims to separate the concerns of constructing objects and using them, leading to loosely coupled programs.

  7. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...

  8. Gender identity question, ethnicity option among new ... - AOL

    www.aol.com/gender-identity-ethnicity-option...

    Clearer questions pertaining to sexual orientation, gender identity, race and ethnicity are one step closer to appearing on the U.S. Census. Following new categorizing standards set by the federal ...

  9. Dependency inversion principle - Wikipedia

    en.wikipedia.org/wiki/Dependency_inversion_principle

    In object-oriented design, the dependency inversion principle is a specific methodology for loosely coupled software modules.When following this principle, the conventional dependency relationships established from high-level, policy-setting modules to low-level, dependency modules are reversed, thus rendering high-level modules independent of the low-level module implementation details.