Search results
Results from the WOW.Com Content Network
In 2014, Big Ideas Learning debuted the Big Ideas Math Algebra 1, Geometry, and Algebra 2 Common Core high school mathematics curriculum. The company also announced that it will be releasing the Big Ideas Math Course 1, Course 2, and Course 3 Common Core integrated high school mathematics curriculum in the spring of 2015.
Download as PDF; Printable version; In other projects Wikidata item; ... Big Ideas Simply Explained The Math Book; Big Ideas Simply Explained The Physics Book;
The middle school series, Big Ideas Math, won the TAA Textbook Excellence Award ("Texty") in 2010 for excellence in secondary mathematics textbook publishing. [19] Larson's textbooks have won awards from the Textbook Authors' Association (TAA) multiple times, including the McGuffey Longevity Award, the TAA Textbook Excellence Award, and the ...
Julia M. Klein of Johns Hopkins Magazine wrote, "There's nothing small about Johns Hopkins physicist Sean Carroll's latest undertaking. The Biggest Ideas in the Universe: Space, Time, and Motion is the first volume in an ambitious trilogy that seeks to explain physics to a popular audience—one willing to grapple with the basics of calculus and other mathematical underpinnings of the field.
Big Read; Bokklubben World Library; Children's classic books; Great Books of the Western World; Harvard Classics; Le Monde's 100 Books of the Century; Literary Taste: How to Form It; Major English dictionaries; Modern Library's 100 Best Novels; Most expensive books and manuscripts; Ninety-Nine Novels; Time's List of the 10 Best Graphic Novels
Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.
Small's style of math instruction has been described as a "random abstract approach" by those favouring more traditional skills-based pedagogy. [7] Toronto's Globe and Mail stated: "in the latest—arguably fiercest—of the "math wars" to break out in Canada, she would be Public Enemy No. 1 for those who think kids are fast losing their number sense because of the "fuzzy-math, basic-skills ...
Backward design is a method of designing an educational curriculum by setting goals before choosing instructional methods and forms of assessment. Backward design of curriculum typically involves three stages: [1] [2] [3] Identify the results desired (big ideas and skills) What the students should know, understand, and be able to do