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A method for checkmate applicable when the lone king is in the corner of the opposite color from the bishop (the "wrong" corner, where checkmate cannot be forced), was given by François-André Danican Philidor in the 1777 update [5] to his famous 1749 treatise, L'Analyse des Échecs. [6]
Lichess (/ ˈ l iː tʃ ɛ s /; LEE-ches) [3] [4] is a free and open-source Internet chess server run by a non-profit organization of the same name. Users of the site can play online chess anonymously and optionally register an account to play rated games .
A premove is an instruction given by a player to a chess program to make a certain move on a following turn if possible. Premoving is a feature exclusive to online chess. It is offered by many chess websites, including the Internet Chess Club, the Free Internet Chess Server, Chess.com, and Lichess. Chess.com allows players to make multiple ...
Although Kieseritzsky himself indicated that the game ended before checkmate, the Immortal Game is frequently reproduced with a brief continuation involving a queen sacrifice—a further loss of material—leading to checkmate. This continuation is commonly presented as part of the complete game, as if the final moves were actually played as ...
The bishop and knight mate is one of the four basic checkmates and occurs when the king works together with a bishop and knight to force the opponent king to the corner of the board. The bishop and knight endgame can be difficult to master: some positions may require up to 34 moves of perfect play before checkmate can be delivered.
The two knights endgame is a chess endgame with a king and two knights versus a king. In contrast to a king and two bishops (on opposite-colored squares), or a bishop and a knight, a king and two knights cannot force checkmate against a lone king (however, the superior side can force stalemate [1] [2]).
During play, the players take turns moving their own chess pieces. The rook may move any number of squares vertically or horizontally without jumping. It also takes part, along with the king, in castling. The bishop may move any number of squares diagonally without jumping. Consequently, a bishop stays on squares of the same color throughout ...