Search results
Results from the WOW.Com Content Network
SCAMPER is an activity-based thinking process that can be performed by Cooperative learning.Here the teacher assists the students in choosing a particular topic and helps them to develop it through a structured process. [4]
Creativity techniques are methods that encourage creative actions, whether in the arts or sciences. They focus on a variety of aspects of creativity, including techniques for idea generation and divergent thinking , methods of re-framing problems, changes in the affective environment and so on.
This soft skill of creativity has been identified as a competency for a successful enterprise in the future. [citation needed] When students have more say in their education, they become more engaged which helps facilitate learning. Plus, the goal of creative education is to challenge each student and encourage originality.
Creative Pedagogy generalized the research in the field of creativity (Graham Wallas, Alex Osborn, J.P. Guilford, Sid Parnes, Ellis Paul Torrance, etc.) and put it into the classroom to improve the teaching/learning process. Creative Pedagogy is the result of applying the studies of creative process to the education process itself.
Brainstorming is a creativity technique in which a group of people interact to suggest ideas spontaneously in response to a prompt. Stress is typically placed on the volume and variety of ideas, including ideas that may seem outlandish or "off-the-wall".
The Good Behavior Game (GBG) is a "classroom-level approach to behavior management" [26] that was originally used in 1969 by Barrish, Saunders, and Wolf. The Game entails the class earning access to a reward or losing a reward, given that all members of the class engage in some type of behavior (or did not exceed a certain amount of undesired ...
According to the study “Learning by Doing: An Empirical Study of Active Teaching Techniques”, it was suggested that the passive method is not the most effective technique to promote successful engagement within a learning environment. The contemporary research advocates have stated that stimulating the energy of the classroom could serve a ...
Systematic inventive thinking (SIT) is a thinking method developed in Israel in the mid-1990s.Derived from Genrich Altshuller's TRIZ engineering discipline, SIT is a practical approach to creativity, innovation and problem solving, which has become a well known methodology for innovation.