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Grand Theft Auto: The Trilogy – The Definitive Edition was developed by Grove Street Games [a] and published by Rockstar Games. [17] Under its former name War Drum Studios, Grove Street Games previously developed mobile versions of the trilogy, as well as the PlayStation 3 and Xbox 360 versions of San Andreas.
While Rockstar has previously provided some support with the original Grand Theft Auto and Grand Theft Auto 2, and even used a third-party utility for developing the Grand Theft Auto: London expansion packs, [39] the only official modification tool Rockstar has released is Rockstar Editor, [40] a tool which allows users to record and edit ...
Grand Theft Auto: San Andreas sold 4.5 million copies in its first week, [157] outselling Vice City by 45%. [158] In the United States, it sold 2.06 million units within six days of release [ 159 ] and generated US$235 million in revenue in its first week; [ 160 ] it sold 1.5 million units in November, totalling 3.6 million sales overall.
Grand Theft Auto III, San Andreas and Vice City currently lie at the 2nd, 5th and 6th highest rated PlayStation 2 games on Metacritic, respectively, [201] while Chinatown Wars is rated the best game on the Nintendo DS [202] and the second best on the PlayStation Portable, [203] and Grand Theft Auto IV is currently rated the second best game ...
The success of Grand Theft Auto spawned a series of games which built upon the original's gameplay and themes; the Grand Theft Auto series has since become one of the most popular and best-selling video game franchises of all time. The first sequel in the series, Grand Theft Auto 2, was released in October 1999.
The idea was first raised during Grand Theft Auto: San Andreas ' development, but contemporaneous hardware restrictions made it infeasible. [35] Having developed two Grand Theft Auto IV episodic expansion packs featuring new protagonists in 2009, the team wanted to base Grand Theft Auto V around three simultaneously controlled protagonists. [12]
Software distributors use executable compression for a variety of reasons, primarily to reduce the secondary storage requirements of their software; as executable compressors are specifically designed to compress executable code, they often achieve better compression ratio than standard data compression facilities such as gzip, zip or bzip2 [citation needed].
Public reception to the team's previous games (such as Grand Theft Auto IV, Red Dead Redemption and Max Payne 3) was considered during the process. [41] [42] To increase the pace of shootouts, the team removed hard locking—a central mechanic in Grand Theft Auto IV that instantly locks onto the enemy nearest to the crosshair.