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Unlike previous Borderlands games, where each character had only one unique skill that operates on a cooldown, each character in the new game can unlock three unique skills, though only one (or in Zane's case, two) can be equipped at a time, greatly expanding the number of potential character builds a player can make. Borderlands 3 shares the ...
Several characters appear in multiple Borderlands games. The small yellow robot Claptrap (voiced by David Eddings, with Jim Foronda in Borderlands 3) has appeared in all games as a non-player character (NPC) and in the Pre-Sequel as a playable character.
The second DLC character, Lady Aurelia Hammerlock, "the Baroness", was released on 27 January 2015; she is the elder sister of supporting character Sir Hammerlock. Her action skill is a homing ice shard which can cycle between enemies as they are killed by it: her skill trees provide enhancements to the shard, can increase cryo damage, and the ...
In Borderlands 3, set years after the events of Tales from the Borderlands, a "Legendary" class type of gun called the "Handsome Jackhammer" can be found and collected by the player, which contains the AI Handsome Jack inside it. Jack's voice is also heard during the "Childhood's End" side mission, which explores the origin of Angel's Siren ...
Pages in category "Borderlands (series) games" The following 11 pages are in this category, out of 11 total. This list may not reflect recent changes. B.
Below are the primetime rankers for broadcast, cable and premium cable networks in 2024, among total viewers (as well as the top 50 list in adults 18-49).
Claptrap's role has been a crucial part in setting the tone for the Borderlands games. [3] Since his first appearance his role has been expanded, from being a part of a general group of NPCs to a "franchise-centric character". After Borderlands 2, making him a playable character in Borderlands: The Pre-Sequel was considered the logical next ...
Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations. [3] This is a list of video games that use procedural generation as a core aspect of gameplay. Games that use procedural generation solely during development as part of asset creation are not included.