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  2. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Frame time is related to frame rate, but it measures the time between frames. A game could maintain an average of 60 frames per second but appear choppy because of a poor frame time. Game reviews sometimes average the worst 1% of frame rates, reported as the 99th percentile, to measure how choppy the game appears.

  3. FlipaClip - Wikipedia

    en.wikipedia.org/wiki/FlipaClip

    FlipaClip allows users to create 2D frame-by-frame animations. [ 4 ] [ 5 ] Besides the basic drawing features, users can use a customizable rule tool; import images, videos and audio files; create multiple frame layers at various frames per second ; [ 6 ] [ 7 ] and export their work in various file formats.

  4. List of broadcast video formats - Wikipedia

    en.wikipedia.org/wiki/List_of_broadcast_video...

    Actually hand-drawing 24 unique frames per second ("1's") is costly. Even in big budget films, usually hand-drawn animation is done shooting on "2's" (one hand-drawn frame is shown twice, so only 12 unique frames per second) [4] and some animation is even drawn on "4's" (one hand-drawn frame is shown four times, so only six unique frames per ...

  5. Motion interpolation - Wikipedia

    en.wikipedia.org/wiki/Motion_interpolation

    The advertised frame-rate of a specific display may refer to either the maximum number of content frames which may be displayed per second, or the number of times the display is refreshed in some way, irrespective of content. In the latter case, the actual presence or strength of any motion interpolation option may vary.

  6. Digital video - Wikipedia

    en.wikipedia.org/wiki/Digital_video

    [e] The rate at which frames are displayed is known as the frame rate and is measured in frames per second. Every frame is a digital image and so comprises a formation of pixels. The color of a pixel is represented by a fixed number of bits of that color where the information of the color is stored within the image. [33]

  7. FPS Magazine - Wikipedia

    en.wikipedia.org/wiki/FPS_Magazine

    fps was founded as a print magazine in 1991 by Montreal-based animation and technology writer Emru Townsend. [1] The last print issue was released in December 1999. fps became a web-based publication on 22 February 2003, [1] turing a blog, podcasts and PDF issues of the magazine.

  8. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...

  9. Inbetweening - Wikipedia

    en.wikipedia.org/wiki/Inbetweening

    The software may be used to manually render or adjust transitional frames by hand or may be used to automatically render transitional frames using interpolation of graphic parameters. Some of the earliest software that utilises automatic interpolation in the realm of digital animation includes Adobe Flash [ 3 ] and Animo [ 4 ] (developed by ...