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There are several full-scale engines for computer games (or so-called serious games) creation using OSG as a base of graphics rendering, the most common framework being Delta3D. There is a great variety of software products built on top of OpenSceneGraph; among others, Virtual Terrain Project and ViewTec TerrainView .
GitHub repository of the project: Dynatrace This data is not pre-processed AIOps Challenge 2020 Data This data is not pre-processed GitHub repository of the project: Loghub This data is not pre-processed List of repositories: HTML Pages This data is not pre-processed List of HTML pages: Opensift ebooks This data is not pre-processed [409]
Orange is an open-source software package released under GPL and hosted on GitHub.Versions up to 3.0 include core components in C++ with wrappers in Python.From version 3.0 onwards, Orange uses common Python open-source libraries for scientific computing, such as numpy, scipy and scikit-learn, while its graphical user interface operates within the cross-platform Qt framework.
OpenGL (Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.
R is a programming language for statistical computing and data visualization. It has been adopted in the fields of data mining, bioinformatics and data analysis. [9] The core R language is augmented by a large number of extension packages, containing reusable code, documentation, and sample data. R software is open-source and free software.
Python library for the manipulation and storage of a wide range of geoscientific data (points, curve, surface, 2D and 3D grids) in geoh5 file format, natively supported by Geoscience ANALYST free 3D viewer Mira Geoscience Ltd. LPGL 3.0 Cross-platform: Python: Documentation and tutorials fully available in ReadTheDocs: geoapps repository [24]
The GigaMesh Software Framework is a free and open-source software for display, editing and visualization of 3D-data typically acquired with structured light or structure from motion. [ 3 ] It provides numerous functions for analysis of archaeological objects like cuneiform tablets , ceramics [ 4 ] [ 5 ] or converted LiDAR data. [ 6 ]
The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms.Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.