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  2. System-level simulation - Wikipedia

    en.wikipedia.org/wiki/System-level_simulation

    It is common in SLS to use 0D —sometimes 1D— equations to model physical phenomena with space variables, instead of 2D or 3D equations. The reason for such a choice is the size of the simulated systems, which is generally too large (i.e. too many elements and/or too large space extension) for the simulation to be computationally tractable.

  3. Physical simulation - Wikipedia

    en.wikipedia.org/wiki/Physical_simulation

    Dynamical simulation is used in computer animation to assist animators to produce realistic motion, in industrial design (for example to simulate crashes as an early step in crash testing), and in video games. Body movement is calculated using time integration methods.

  4. Acceleration onset cueing - Wikipedia

    en.wikipedia.org/wiki/Acceleration_onset_cueing

    The above way the body signals motion to the brain coincides very well with acceleration-onset cueing in a simulator. This is the reason why well-designed and properly set-up modern low-latency motion platforms in simulators work well for all aircraft from large transports to the low-g-force envelope of fighter aircraft.

  5. Motion simulator - Wikipedia

    en.wikipedia.org/wiki/Motion_simulator

    A motion platform base for a simulator giving all six degrees of freedom to a simulator mounted on the base plate, using six jacks, generally known as a hexapod. A motion simulator or motion platform is a mechanism that creates the feelings of being in a real motion environment. [1]

  6. Simulation - Wikipedia

    en.wikipedia.org/wiki/Simulation

    Human-in-the-loop simulation of outer space Visualization of a direct numerical simulation model. Historically, simulations used in different fields developed largely independently, but 20th-century studies of systems theory and cybernetics combined with spreading use of computers across all those fields have led to some unification and a more systematic view of the concept.

  7. Rigid body dynamics - Wikipedia

    en.wikipedia.org/wiki/Rigid_body_dynamics

    The solution of these equations of motion provides a description of the position, the motion and the acceleration of the individual components of the system, and overall the system itself, as a function of time. The formulation and solution of rigid body dynamics is an important tool in the computer simulation of mechanical systems.

  8. Wiener process - Wikipedia

    en.wikipedia.org/wiki/Wiener_process

    A single realization of a one-dimensional Wiener process A single realization of a three-dimensional Wiener process. In mathematics, the Wiener process (or Brownian motion, due to its historical connection with the physical process of the same name) is a real-valued continuous-time stochastic process discovered by Norbert Wiener.

  9. Kuramoto–Sivashinsky equation - Wikipedia

    en.wikipedia.org/wiki/Kuramoto–Sivashinsky...

    The 1d version of the Kuramoto–Sivashinsky equation is + + + = An alternate form is + + + = obtained by differentiating with respect to and substituting =.This is the form used in fluid dynamics applications.