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Flappy Bird is a 2013 casual mobile game developed by Vietnamese video game artist and programmer Dong Nguyen (Vietnamese: Nguyễn Hà Đông), under his game development company .Gears. [1] The game is a side-scroller where the player controls a bird, Faby, attempting to fly between columns of green pipes without hitting them.
Flappy Bird is a 2024 arcade mobile game developed by Gametech Holdings, under the name "The Flappy Bird Foundation", as an unofficial reboot of the original game after acquiring its trademark. It was announced on September 12, 2024, and notably has additional features compared to the original release.
DotGears Company Limited (trade name: .Gears) is a Vietnamese video game developer based in Hanoi that specialises in hypercasual mobile games.The company was founded in 2005 by Dong Nguyen, [2] [a] and is best known for developing the 2013 game Flappy Bird, which became popular due to its simple mechanics but high difficulty. [4]
Flappy Bird is returning to iOS and Android devices after a decade-long hiatus and will include new characters and new game modes. The mobile game will be back in 2025, according to its trailer ...
Some surprising news from 'Flappy Bird' creator Dong Nguyen threw fans for a loop this weekend. Nguyen pulled the game from Apple's App Store and the Google Play Store on Sunday night, though ...
Flappy Bird was created and developed by the Vietnamese video game artist under his game development company .Gears in just two to three days. The bird character, Faby, was originally designed in 2012 for a cancelled platform game. [45] The gameplay was inspired by the act of bouncing a ping pong ball against a paddle for as long as possible. [46]
"I have no [relation to] their game," said Flappy Bird creator Dong Nguyen in a post on X. Skip to main content. 24/7 Help. For premium support please call: 800-290-4726 more ways to reach us ...
The game's free-to-play model was based on the one for Dota 2. [10] A big influence on the team was the success of the game Flappy Bird. Developer Matt Hall noted that "That was when people really wanted to play high-score chasing games, and they were telling people about it, and there was this cool opportunity."