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  2. Blocks world - Wikipedia

    en.wikipedia.org/wiki/Blocks_world

    Toy problems were invented with the aim to program an AI which can solve it. The blocks world domain is an example for a toy problem. Its major advantage over more realistic AI applications is, that many algorithms and software programs are available which can handle the situation. [2] This allows to compare different theories against each other.

  3. SHRDLU - Wikipedia

    en.wikipedia.org/wiki/SHRDLU

    SHRDLU is an early natural-language understanding computer program that was developed by Terry Winograd at MIT in 1968–1970. In the program, the user carries on a conversation with the computer, moving objects, naming collections and querying the state of a simplified "blocks world", essentially a virtual box filled with different blocks.

  4. Sussman anomaly - Wikipedia

    en.wikipedia.org/wiki/Sussman_Anomaly

    In the problem, three blocks (labeled A, B, and C) rest on a table. The agent must stack the blocks such that A is atop B, which in turn is atop C. However, it may only move one block at a time. The problem starts with B on the table, C atop A, and A on the table:

  5. Depth-first search - Wikipedia

    en.wikipedia.org/wiki/Depth-first_search

    Depth-first search (DFS) is an algorithm for traversing or searching tree or graph data structures. The algorithm starts at the root node (selecting some arbitrary node as the root node in the case of a graph) and explores as far as possible along each branch before backtracking.

  6. 2 Police Agencies Failed Mom Who Was Forced to Swallow ...

    www.aol.com/2-police-agencies-failed-mom...

    All calls are toll-free and confidential. The hotline is available 24/7 in more than 170 languages. Read the original article on People. Show comments. Advertisement. Advertisement.

  7. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.

  8. This Nighttime Habit Could Be A Key Indicator Of Dementia ...

    www.aol.com/lifestyle/nighttime-habit-could-key...

    Keep your room cool and free of sound and light distractions If you can’t fall asleep after 20 minutes, get up and do a relaxing activity until you feel tired again If none of those help ...

  9. Blake Lively's Sexual Harassment Complaint: Legal Expert ...

    www.aol.com/lifestyle/blake-livelys-sexual...

    Blake Lively could be headed to trial over the claims made in her sexual harassment complaint against Justin Baldoni, a legal expert tells PEOPLE.. According to Gregory Doll, who is a partner at ...