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Markov chains and continuous-time Markov processes are useful in chemistry when physical systems closely approximate the Markov property. For example, imagine a large number n of molecules in solution in state A, each of which can undergo a chemical reaction to state B with a certain average rate.
The Markov chain central limit theorem can be guaranteed for functionals of general state space Markov chains under certain conditions. In particular, this can be done with a focus on Monte Carlo settings. An example of the application in a MCMC (Markov Chain Monte Carlo) setting is the following: Consider a simple hard spheres model on a grid.
In statistics, Markov chain Monte Carlo (MCMC) is a class of algorithms used to draw samples from a probability distribution. Given a probability distribution, one can construct a Markov chain whose elements' distribution approximates it – that is, the Markov chain's equilibrium distribution matches the target distribution. The more steps ...
A family of Markov chains is said to be rapidly mixing if the mixing time is a polynomial function of some size parameter of the Markov chain, and slowly mixing otherwise. This book is about finite Markov chains, their stationary distributions and mixing times, and methods for determining whether Markov chains are rapidly or slowly mixing. [1] [4]
Kemeny wrote, (for i the starting state of the Markov chain) “A prize is offered for the first person to give an intuitively plausible reason for the above sum to be independent of i.” [2] Grinstead and Snell offer an explanation by Peter Doyle as an exercise, with solution “he got it!” [8] [9]
[1] [2] Such models are often described as M/G/1 type Markov chains because they can describe transitions in an M/G/1 queue. [3] [4] The method is a more complicated version of the matrix geometric method and is the classical solution method for M/G/1 chains. [5]
A game of snakes and ladders or any other game whose moves are determined entirely by dice is a Markov chain, indeed, an absorbing Markov chain. This is in contrast to card games such as blackjack, where the cards represent a 'memory' of the past moves. To see the difference, consider the probability for a certain event in the game.
A Markov chain with two states, A and E. In probability, a discrete-time Markov chain (DTMC) is a sequence of random variables, known as a stochastic process, in which the value of the next variable depends only on the value of the current variable, and not any variables in the past.