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  2. Primo Toys - Wikipedia

    en.wikipedia.org/wiki/Primo_Toys

    Primo Toys is a London-based educational toy company founded by Filippo Yacob and Matteo Loglio, best known for creating the Cubetto Playset, an award-winning wooden robot that has been used by more than 10 million children to date, designed to teach children how to code using a tangible programming language that doesn't use screens or literacy. [1]

  3. Creative Playthings - Wikipedia

    en.wikipedia.org/wiki/Creative_Playthings

    Beginning in 1949, Creative Playthings embarked on a series of collaborations with the Museum of Modern Art (MoMA) in New York City. In 1949, the children’s room and playroom of Marcel Breuer’s "House in the Museum Garden" (a model one-family home in the east end of the MoMA sculpture garden) was composed almost entirely of Creative Playthings objects and designs, including their "Hollow ...

  4. Lovevery - Wikipedia

    en.wikipedia.org/wiki/Lovevery

    Lovevery produces educational toys, books, and games via play-kit subscription boxes "designed to meet the developmental needs and brain development of toddlers and babies." [ 4 ] The toys, produced in consultation with child development experts, physical therapists, [ 5 ] and cognitive developmental psychologists , [ 6 ] follow the Montessori ...

  5. Educational toy - Wikipedia

    en.wikipedia.org/wiki/Educational_toy

    Alphabet blocks. The identification of specific toys as having an explicitly educational purpose dates to the 1700s. [11] In 1693, in Some Thoughts Concerning Education, liberal philosopher John Locke asserted that educational toys could enhance children's enjoyment of learning their letters: "There may be dice and play-things, with the letters on them to teach children the alphabet by playing ...

  6. 2-XL - Wikipedia

    en.wikipedia.org/wiki/2-XL

    2-XL (2-XL Robot, 2XL Robot, 2-XL Toy) is an educational toy robot that was marketed from 1978–1981 [1] by the Mego Corporation, and from 1992–1995 by Tiger Electronics. 2-XL was the first "smart-toy" in that it exhibited rudimentary intelligence, memory, gameplay, and responsiveness.

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